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July 31st, 2018 | EarthBound, Hacking, Uncommon Knowledge, Videos | 10 Comments

A YouTuber named Chaz recently conducted a full-scale investigation to figure out why the Mole Playing Rough in Dusty Dunes Desert appears where it does 100% of the time. He dove deep into EarthBound’s complicated code and explained everything in this easy-to-understand video: The video also contains information on the Shattered Man and Invisible Man glitches, random vs scripted battles, an...Read More »

 

April 21st, 2014 | EarthBound, Videos | 17 Comments

The other day, AndyPerfect on TwitchTV got an interesting thing to happen during a run of EarthBound: Hey guys! Some of you might remember me from several months ago when I posted a glitchless speedrun of Earthbound on here. Well, I’m still at this game trying to get better and better. Recently, I’ve started running a category called Any%, which entails beating the game as fast as poss...Read More »

 

October 31st, 2013 | EarthBound, Uncommon Knowledge | 6 Comments

I recently read on a really nice, thorough, well-researched Japanese MOTHER 2 site that it’s possible to cause a bug in the game that I’ve never heard of before. Basically, it supposedly goes like this – you use the For Sale Sign, then, while waiting for the customer to show up, you learn Teleport Alpha from the monkey. If timed right, the customer will show up as soon as the ...Read More »

 

October 22nd, 2013 | EarthBound, Uncommon Knowledge | 7 Comments

Mariana sent in an e-mail with a screenshot a while back: Tomato! Hi! 😀 Do you know if there’s some kind of glitch or error in this part of EarthBound? Just after the pyramid, you enter Dungeon Man. I saved inside it, and then got out to buy something. Later, Dungeon Man is closed (just as how you find it for the first time), but when I try to use the key it says that it is already open. ...Read More »

 

October 14th, 2013 | EarthBound, Uncommon Knowledge | 9 Comments

A couple days ago, EarthBound-hacking expert H.S made a post on Starmen.Net about a graphical glitch I never noticed before – apparently the high-level PSI Thunder animations have a little goof! For reference, here’s a screenshot of it being used: It seems fine, but H.S points out: Well, in one of the frames of the Thunder Gamma/Omega animation, a rectangle erroneously appears at the ...Read More »

 

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