Block 11Chapter 0
|0||•It's a sketch of the area.
|1||•Anty anty antant!
(From nowhere in particular, you hear a voice.
And that voice is mine! Watch where you're
steppin', will ya?!
I'm, like, standing right here!
I'm an ant! Don't you dare step on me!
I've been watching you fight for a while now...
but I just can't take it anymore!
Fights are all about rhythm!
You know, like "boom boom boo-boom boom,
boom boom" and stuff!
When you're in battle, there's a very specific
rhythm that matches the enemy's beat!
Pick up on that rhythm, and victory will be
If you're really good, you can even pull off
I hereby name these "Sound Battles"!
Thant you very mantch!)
|2||•Anty anty antant!
(Watch where you're steppin', will ya?!
I'm standing right here, you know!
I'm an ant! Don't you dare step on me!
Looks like you still haven't gotten the hang of
To really grasp a rhythm, you gotta learn the
Wait. You didn't know you can hear the
enemy's heartbeat by putting it to sleep?
Well, I knew!!
So now you better know, too!
...Don't worry, though.
You can still fight just fine without doing any
of this rhythm stuff, of course.
Well, that's all. Thank you very mantch!)
|3||•Oh, it's old man Wess's son, What's-His-Name.
•You made it through that underground passage
without being done in by all them monsters?
•That's really somethin'.
|4||•Want inside the castle, do ya?
•'Fraid that's not gonna happen.
•The gate's locked, and *huff* won't budge at
•Only way inside now is to climb up the walls.
|5||•No one's inside there, not even King Osohe or
•It's just an old, crumbling castle now.
•'Bout the only things in there are ghosts and
•Ain't no point in climbing the wall to get inside,
if you ask me.
|6||•Come ta think of it, I heard the princess of this
castle is bein' raised somewhere else.
•Word is she's one hell of a princess, quicker
than a monkey and stronger than a bear.
|7||•Seems this here area was once a flower
but as you can see, I done turned it into a
•Flowers are pretty 'n all, but they don't fill the
|8||•This wall doesn't seem scalable...
|9||•This wall seems scalable.
Climb up it?
|10||•It seems to be locked from the inside.
|13||•My humble little [FAVFOOD] patch.
|14||•Oh, it's old man Wess's son, What's-His-Name.
•If you're headed out, crossing the drawbridge
would be faster and safer
than taking this underground passage.
|15||•Here, I'll give you the Drawbridge Key.
|16||•Nah, don't worry about giving it back. Just go
on and take it.
•As long as I got this here underground
passage, that'll be enough for me.
|17||•Received the Drawbridge Key!
|18||•You're already holdin' too much stuff.
•Go throw somethin' out first.
|19||•Lower the drawbridge?
|20||•Go how far into Murasaki Forest?
←Doria's Gate 2→
|The proper way of accessing this isn't clear yet. There's a very roundabout way by using the main debug room and doing things in a specific order, but I forget how it goes.|
|21||•Go how far into Snowcap Mountain?
|22||•Go how far into Saturn Valley?
|23||•Go how far into Tanetane Island?
Allow me to discuss one of the main tricks to
How you and the enemy come into contact
can give you the advantage or disadvantage
in the battle that follows.
The truth is, you won't always encounter the
enemy head-to-head every time.
If you manage to sneak up on the enemy from
behind or the side, you'll have the upper hand.
The enemy will be facing backwards when you
enter battle, you see.
Conversely, if the enemy sneaks up on you
from behind or from the side,
YOU'LL be facing backwards at the start of
the battle, putting you at a real disadvantage.
When the upper hand is yours, you'll see the
things in front of you turn green before battle,
and when the enemy has the upper hand, you'll
see red instead.
When you're on equal terms, everything will
seem blue-ish, for lack of a better term.
Anyway, to sum everything up,
"Go forth, young man. Go, go, go!" and all that.
So there you have it.
Now to end this with a sparrow-like...
|25|| ...chirp chirp chirp!)