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Tips for Buying EarthBound

February 6th, 2014 | EarthBound, Uncommon Knowledge

The other day, EarthBound hacking master H.S posted some info about Magnet Hill that I never really knew about until now!

First, to get the Carrot Key, you’re first forced to get the Magnet Hill melody… Or so everyone thought! Apparently, though, the designers made an oversight – it seems you can still get the Carrot Key if you avoid the melody hotspot, go under the building, and then carefully approach the box from the left side:


The designers originally made it so that Magnet Hill couldn’t be the final melody you get. To quote H.S:

Another interesting thing related to Magnet Hill and Pink Cloud is that the game records which Sanctuary you did last. Then, after you finish Magicant, the scene with Ness waking up is shown in that Sanctuary.

However, the game only thinks you can do Lilliput Steps, Milky Well, Pink Cloud, or Fire Spring last. If you do Magnet Hill last, I think it just shows you in Lilliput Steps for the post-Magicant scene.

Sadly, I don’t have the time to make a video showcasing all of this, but if anyone can help out, please post in the comments. I’d love to see this in action!


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7 Comments to Skipping Magnet Hill’s Melody

Alxprit said on Feb. 6, 2014

Actually, what I heard was that the game won’t take you to Magicant until you go to a valid sanctuary and listen to the song there. I have been able to pull off getting the Carrot Key early, but I never actually had the guts to just leave the melody unobtained.

H.S said on Feb. 6, 2014

Ah, you’re right. I just tested it, and you have to return to one of those four Sanctuaries before you can go to Magicant.

I guess what I was thinking of is if you use cheats to go to Magicant without getting any melodies, then it takes you to Lilliput Steps after you finish Magicant.

Spitball Sparky said on Feb. 6, 2014

While we’re discussing melody recording oddities, if you use a Game Genie to walk past the hot spot for Lumine Hall, there is some sort of invisible blockade preventing you from jumping down the hole to the Lost Underworld. Continuing on this route, I do believe Ness will reawaken from Magicant if you do record the melody of Lumine Hall last. I recall testing this a year or two back. It has been awhile since I’ve done it, so I could be wrong.

LuigiBlood said on Feb. 8, 2014

H.S > Did you try to listen to the Sound Stone when you have all melodies like that?

gooieooie said on Feb. 8, 2014

LuigiBlood, I don’t think that would work, since the final Sound Stone melody (when you get the final melody and listen to the complete one) is an event, not the actual item being used. Maybe, though.

H.S said on Feb. 8, 2014

You can listen to the sound stone, and it’ll play all 8 melodies, but nothing will happen after that. You can continue the game by going to Lilliput Steps, Milky Well, Pink Cloud, or Fire Spring, and then things will proceed as usual.

Ness and Sonic said on Feb. 21, 2014

I already knew because I did it before on my SNES cartridge. Speaking of other things that can be skipped, if you travel along the South wall of the Fourside Department Store after exploration, you can leave without setting off the power outage event.


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