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Tips for Buying EarthBound

June 26th, 2013 | EarthBound, Interviews, MOTHER 1+2

The other day I posted an old MOTHER 1+2 interview that EarthBound fan “Iwant” had translated into English (see here). Well here’s a new MOTHER 1+2 interview translation, this time with Kouichi Ohyama, MOTHER 2’s art director!

Here’s an excerpt:

In truth, I still do not understand very well this popularity surrounding MOTHER2’s artworks. I feel it is no different from any other game. I also believe that it does not reach a professional level, strictly speaking. In a certain way, could I say we may even consider them as amateurish or just foolish? In the end, unable to rival the pros, I had no other choice but to fight with my own colors and that maybe is what gives to MOTHER2 this different and original aspect.

It’s a really interesting read, so give it a look!


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11 Comments to A Discussion with MOTHER 2’s Art Director

Douglas said on Jun. 26, 2013

artists are always the hardest on their own work

Chivi-chivik said on Jun. 26, 2013

Ah, modesty… or low artistic self-esteem.

Crav said on Jun. 26, 2013

I’ve been doing a lot of spriting for a couple fan games the past year or so, and it’s kinda funny to hear him say this because the Earthbound artstyle is waaay more complicated than it looks at first glance.
Not only is it highly stylized, but palette colors are really distinctive and used in fairly specific way that’s hard to match exactly.
I’m just an amateur, but he showed off way more talent than he’s giving himself credit.

DJMankiewicz said on Jun. 26, 2013

Amazing read! The artist didn’t seem to catch that it was precisely that “amateurish” nature of the artwork that made it stand out and be worthy of such praise. In a way, it is sort of like South Park’s visuals.

I love little notes like how the artist didn’t even truly understand how roads worked and the road artwork reflected that ignorance. Things like that would be terrible in a more realistic game, but in the world of Earthbound? Remember, one of the primary feelings is one of nostalgia. As a kid, none of us really “got” how roadway systems worked, so the way roads just sort of randomly dead-end and simply loop around aimlessly actually evokes that sort of imagination some of us had as a kid. The world of Earthbound is the world we saw as a child, and that art style captures that very well.

That artist needs a little more confidence.

refat17 said on Jun. 27, 2013

If earthbound had a graphical style like chrono trigger, well it would’t work. The simplistic and colourful look of earthbound/mother 3 fits so well with the game. Chrono trigger might have superior graphics, but earthbound is not chrono trigger. Same the other way though, chrono trigger would be weird with a earthbound art style. I like earthbound’s art because it’s unique, even the official art being clay models is awesome.

MagikoopaMaster said on Jun. 27, 2013

actually the MOTHER/EarthBound series has my favorite graphics in a game. i just like the look and fill of it.

Vukadin said on Jun. 27, 2013

Wow, talk about low self-esteem and pessimism.

Makes you feel bad for the Art Director

Vukadin said on Jun. 27, 2013

Wow, talk about low self-esteem and pessimism.

Makes you feel bad for the Art Director.

Anonymous said on Jun. 27, 2013

^ Don’t spam, please.

@DJMankiewicz : I never thought of it like that, but, now that you bring those points up, I guess that’s where some of EarthBound’s charm comes from. The world is, now that you’ve mentioned it, truly like the one that Ness sees through his own eyes.

…Talk about an extremely modest person. Earthbound’s minimalist style can be extremely difficult for one to recreate. I have an easier time messing around with MOTHER 3’s style myself.

Vukadin said on Jun. 28, 2013

I wasn’t spamming, merely commenting on different posts.

Vukadin said on Jun. 28, 2013


Sorry, just noticed that I made a double-post.

I swear it wasn’t like that yesterday… Hm…


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