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May 1st, 2011 | MOTHER 1+2

Just wanted to mention that thanks to help from everyone who’s sent me reports (seriously, thanks!), I’ve fixed a handful of typos and formatting issues in the MOTHER 1+2 translation. I just put up the new version of the patch (v1.01) on the project site here.

Hopefully that should take care of most (if not all) of those issues, but if you come across any other stuff or come across any bugs, let me know in the bug post!


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65 Comments to The MOTHER 1+2 Patch Levels Up

V-King said on May. 1, 2011

Will this also affect the translation tools? More specifically, will the bug fixes also be implemented in them?

Either way, good work, Mato 🙂

Mato said on May. 1, 2011

All I fixed was stuff in m1_main_text.txt and m1_misc_text.txt, I didn’t make any programming changes. I think I’d prefer to update the tools package whenever bigger changes are made, unless the tool users disagree?

TragicManner said on May. 1, 2011

I think that’s reasonable, as long as it’s not too tough to update work that’s already been done with the existing tools.

Mato said on May. 1, 2011

Yeah, if you’re translating the game, you’ll already be formatting the new text yourself, so my English formatting shouldn’t matter anyway.

DBlue said on May. 1, 2011

This doesn’t affect save files, right?
I’m actually playing M1 for the first time.

Mato said on May. 1, 2011

Nope, I just fixed some typos and formatting in the script.

The Great Morgil said on May. 1, 2011

Wow, that was fast.

Psychomax said on May. 1, 2011

Can we apply that patch to an already patched rom, or do we have to stick it on a clean rom?

Mato said on May. 1, 2011

I’d apply it to a clean ROM just to be sure, that’s always the safest bet.

Rock said on May. 1, 2011

Great, Mato!
Does this patch fixes the A button bug?

Mato said on May. 1, 2011

I don’t even know what it is yet, I really need to see a video or something of it in action. For now, my hunch is that it’s just how the original game works and that it’s not a real bug.

unnoticedninja said on May. 1, 2011

I just played it a second ago and noticed the A button thing, it seems like when you’re in a battle and the battle’s over, the arrow pops up to scroll the text, but I think you don’t have to hit A twice, you just have to wait a second, and then the game lets you hit a, almost like they coded the timing (by accident) to hit A a second after the arrow pops up instead of immediately.

Labrynian Rebel said on May. 1, 2011

Alright I’m all patched up and ready to move on to Snowman!

blahmoomoo said on May. 1, 2011

I have noticed that when you transition between rooms, it takes about a second after fading in before you can start moving. It exists on the Japanese version too, but does not exist on the original NES version. It was just programmed that way.

Similarly, it appears that when leveling up, the GBA version has a frame rule between when the arrow to advance the text appears and when you can actually trigger it to continue. This becomes evident when holding the A button and observing how long the arrow appears before disappearing at your command (it looks random). In the NES version, holding the A button will give you a short, but consistent, delay before continuing the text. However, pressing A will immediately advance the text.

So in summary, the GBA version’s handling of text and screen transitions is a little wonky, but probably not a big deal. Not to mention it’s likely something that Mato couldn’t easily fix.

All of my testing above was done on the J ROMs, by the way.

Mato said on May. 1, 2011

Thanks for the analysis, I’m pretty sure that’s what’s going on and I was just so used to it after all this time that I never would’ve given it a second thought.

backfisch said on May. 1, 2011

Hey 😀 Just wanted to say that I really appreciate your patch 😀 I am playing it for hours now and havent encountered any problems. Just a question for the pros of you. What is the ultimate Weapon for (the one you can buy from the scientist after you got Lloyd) ? I heard in the NES version, it said how to turn off the NES/Famicom, but what about the GBA version ? Any use for this item ? Or only for item collectors ?

Mato said on May. 1, 2011

It’s just a joke item as far as I can tell. I think the idea was like if someone was, “Oh man, I’m getting my butt kicked in this game… Better use this so-called ultimate weapon!” and then instead of doing something awesome to save the day, it just tells you to shut the game off if you’re having a tough time.

BlizzardMidbus said on May. 1, 2011

So, is the fight/speed capsule glitch fixed?

Knil said on May. 1, 2011

Just beat the game for the first time. I must say, I’m very happy with the updated UI and the ability to use the L and R buttons.

this was my first play through ever and I used the Easy ring to help speed things along. The ending was great and the story (for how little it was) was great. It helps understand just what Giygas is before Mother 2. I wish there was more background story, but oh well.

some things I noticed which may have been taken care of since I was playing the pre-patch

– Entrance of Easter is a person who says “gard” instead of “Guard”. Not sure if that was intentional since I think it was a child.

– Easy ring gave well more money than it should IMO. EXP wasn’t bad but personally made it too easy to progress at times from town to town. Again, this is from my first play through and using the Easy ring so I may not have a good grasp on the game progression.

Thanks for translating this and whoever else helped you, thanks. I know Mother 2 won’t likely be translated anytime soon but no worries, because the Snes version provides better sound anyways.

Has the community at all, talked about getting together and working on a fan sequel for these titles? Mother 2 doesn’t really connect with Mother 3 and I don’t want to throw spoilers but I’m sure there’s room for opportunity to make a sequel that’s direct with Mother 2. Same with Mother.

Itoi said in one of his latest interviews he’s done but wouldn’t mind someone else taking his place and sure, it’s a long shot that we might get a Mother 4 from an official source, but there’s always the possibility that we will be greatly disappointed.

Anyways, thanks again!


PsiWolf674 said on May. 1, 2011

^There’s a fanmade Mother4, but that’s not really a “community” project, so to speak. There’s also tons and tons of individual fangames somewhere on the fangames/projects starmen.net fourm.

Some Guy said on May. 2, 2011

I can’t decide whether or not to use the Easy Ring for my playthrough. Gaahhhhhh, decisions.

I know I’m definitely going to be playing it through with that translation of the Mother Encyclopedia open, though. Did it ever get finished or did the guy move onto other stuff?

NeonSquid said on May. 2, 2011

Aw, the “you’re just like your mom, you never want to stop” line is gone. My friends used to joke about that line all the time >_>

But the GBA port is running really smoothly so far. Thanks for making this patch.

blarg said on May. 2, 2011

Even though I’m sure you’ve heard this a lot, I’d also like to thank you for bringing this game into the English-speaking world. So, thank you!

I’ve picked up my Japanese copy of this and Mother 3 and am now eagerly anticipating playing the patches.

Now, a quick question for those in the know:

Does Mother 1-2 have anything special for completing both games? Basically, my plan is to get the patch now, play Mother 1, and then if someone decides to translate Mother 2, to do all that on a separate save file and a different patched ROM (to be safe). I’d like to know if that is of any detriment to bonus content, which as far as I know does not exist.

backfisch said on May. 2, 2011

Me again. Just saying that I am in Snowman right now. Playing on an EZ-Flash IV, no freezes or problems whatsoever 😀 Everything runs smoothly and I think that (except the allakazam, which looks kind of strange… maybe only one l ? alakazam ?) I saw no problems with the translation. Did you hide some secret stuff in it again ? I am in snowman and Nintens Dad asks me what my name is 😀 Hard mode hidden again ?

Mato said on May. 2, 2011

blarg: Nothing special happens when you beat both games, at least to my knowledge.

backfisch: nope, no secrets or anything. I DO include the “hard ring” code in the source code, and if you uncomment one line it’ll enable the evil hack I gave Reid last month 😈

backfisch said on May. 2, 2011

thanks for the answer 😀 but I think that hard ring would be to killer for me. getting instant killed by a lamp… nah 😀 so I can normally input my name without losing anything special. nice to know.

TheZunar123 said on May. 2, 2011

Mato, I think you should put in a “Hard Ring” that doesn’t make the lamp instant-kill you, but a true Hard Ring that makes the game harder. It would double enemy stats, thus making the game harder. It’s not something you need to put in, it’s just something to consider.

backfisch said on May. 2, 2011

I think that would be to hard. I am playing with the easy ring right now, and I dont have problems until where I am now. But I also heard that people have problems with the “normal” mode of this game, that the enemies will be very tough later on, so a hard ring would require alooooot of grinding to not get raped later on 😀

TheZunar123 said on May. 2, 2011

Well, it’s just for people who want a challenge. And I mean, a real challenge. Though, it’s just an idea.

TheZunar123 said on May. 2, 2011

Mato, I have three things I’d like to say/ask.

1. Any reason you put “Magisnail” instead of “Magic Snail”?

2. What kind of a name is “Cave Master”? That doesn’t sound as good of a name as “The Fish” IMO. Any reason for this?

3. There are some items you get that always print the name of the lead character (90% it’s Ninten), but it’s not always correct. Like for example, I just got the Pass that you use to get into Duncan’s Factory. It says “Ninten secretly pocketed it”, but Ninten’s inventory was full, and it was given to Lloyd. Just something I’d like to point out.

Mato said on May. 2, 2011

1. Because I believe that’s a more faithful translation.

2. See #1

3. I only did it the way the original game does it.

Ross said on May. 2, 2011

No answer for 1 or 2, but #3 happens in the Japanese version too and isn’t a bug. I noticed it before, but then I checked the NES version and it does this too.

TheZunar123 said on May. 2, 2011

OK, just curious.

Ross said on May. 2, 2011

Darn, Mato beat me by a second! Haha!

Naja said on May. 2, 2011

Hey Mato!, I’ve been using your translation to play through the game and it’s great! 🙂
I just noticed: you kept the original Famicom line about Dragon Quest IV, but in the actual 1+2 port, it says “That game” (あのゲーム), like in EB0.

Question: Are there other specific text changes you brought back from the original version that were changed in 1+2?

I’m tempted to actually play with your patch because I know you also took the effort to change the censored sprites, but I guess I’ll just keep going with 1+2 then just play Mother on the Famicom, I want to experience these crazy dungeons and the mysterioys silent ending, hehe.
But yeah, it’s great you worked hard into making this version sometihng different, a mix of the original and the port.

Mato said on May. 2, 2011

Yup, cool that you noticed that!

I think the only other line like that was the strip club message board in Thanksgiving. There *might* have been one more line, but I can’t remember for sure right now.

YayMii said on May. 3, 2011

Hey Mato. I was just wondering:
If you’re not planning to translate the Mother 2 part, is there a possibility you’ll make a more faithful translation of the original SFC version of Mother 2? Or is there a patch somewhere that already does that to EarthBound?

Mato said on May. 3, 2011

Nah, I don’t really plan to do that, the time investment would be way too much for me.

A few people in the past have tried to make patches based on stuff on my M2 vs. EB site, but since I haven’t finished that and since I didn’t list everything I possibly could, they’re pretty incomplete. I don’t have any links handy, though.

shadedmagus said on May. 4, 2011

Have you given any thought to completing the M2 vs EB site as your next project?

NeonSquid said on May. 4, 2011

Hey, is the “Memory Chip” item that you get from EVE new? I don’t remember ever getting that in the NES version >_>

It’s pretty handy from messing around in the rest of the world before taking on the last boss though. I like it!

Schlupi said on May. 4, 2011

The Memory Chip was added in MOTHER 1+2, yes it was not in the original MOTHER or EB0.

Mato said on May. 4, 2011

shadedmagus: yep, it’s on my mind. It has been for a long time, it’s one of those projects that I just can never seem to finish, it haunts me all the time now 😛

Poe said on May. 4, 2011

I’m so thankful for the memory chip! I’m glad they realized what a chore Holy Loly mountain can be (especially since they never bothered to test that part before it was first released). It’s like they’re saying, “Whoops! My bad – have this!”

SomeUser said on May. 5, 2011

Mother 1 Funland is getting on my nerves. It never shows any character that’s not in normal English.

Like if I type “frère”, it comes out as “frre”.

blahmoomoo said on May. 5, 2011

SomeUser: You didn’t read the readme document. Your issue is addressed in the first bullet of the important notes section.

Mato said on May. 5, 2011

Don’t worry too much about Funland, mostly it’s just to help you know where to put line breaks. You can completely edit the script with a normal text editor if you want.

And yes, read the readme if you haven’t already.

Scott Winston said on May. 8, 2011

You rock Mato. It will be nice to finally play through this game since my conscience would never let me before (glad I bought it four years ago :p).

I’m not even that big of an Earthbound fan compared to most of the people here but this blog is one of my favorite things about the internet. Your heroic efforts first with the Mother 3 translation and now this are a gift to mankind. Keep being awesome!

blarg said on May. 8, 2011

Just finished the game for the first time. Thanks one more time for translating it!

By the way, I did notice that having to push A twice didn’t always appear to be just a result of pressing it before being prompted to do so. At one point I had to push five times over about eight seconds to advance one line of text, with the little arrow going the whole time.

Of course, that really doesn’t matter in the grand scheme of things. I’m just glad I got to enjoy the game!

sonicstar5 said on May. 9, 2011

your patch is great, *subject name here* must be the pride of *subject hometown here*

SomeUser said on May. 10, 2011

I did read the readme. It’s just annoying to have to keep up the eng_table.txt whenever I text-edit.

Person said on May. 10, 2011

Not sure if this is the right place to ask this, but . . .

Okay, so far I know there are the following translations of Mother 1:

1. Mother 1+2
2. Earthbound Zero

Now, does anyone know if there has been a translation of Mother 1 on the NES that does *not* include the modifications made in Earthbound Zero? (In particular, the map is still in the inventory, the long ending isn’t there, etc.)

Carl said on May. 10, 2011

No, there’s no such translation. Neo Demiforce was just beginning work on one, as I understand it, when Nintendo’s English prototype was first discovered. They concentrated their efforts on getting that cartridge dumped, instead.

motherpwns!!! said on May. 11, 2011

i beat mother 1 for the 6th time, it was much easier this time no bugs i saw! You added a cool aspect of the game. but just 1 question did nintendo change itois secret mine? cus i dont remember it glowing like that when u step…

Eric said on May. 12, 2011

I just got Ana, and so far, the game is great. The easy ring really has balanced it out, eliminating the need for grinding without making the game boring.

Great work, Mato. Thanks, 😀

Breakin' Benny said on May. 14, 2011

Exiting the Fight Menu when fighting the Bonus Swoosh crashes the game, possible to fix?

Mato said on May. 14, 2011

It’s probably possible, I just wasn’t sure how to get it to happen on demand. If it happens with that specific enemy though, then you’re a lifesaver!

Breakin' Benny said on May. 14, 2011

It probably happens with the other enemies too, some that I haven’t got to yet I guess.

PKSTARMAN said on May. 30, 2011

Help! I can’t patch this… Why isn’t this patch as easy as the MOTHER 3 one?!

LucasTizma said on Jul. 3, 2011

I’m SUPER late to the game, but…

Does the original MOTHER have issues with answering some Yes/No questions? I swear that 90% of the questions I’ve answered in the beginning of the game give me the same exact response no matter what I choose. I told the mayor that I wouldn’t go find Pippi, and he responded as if I said yes. Same to many other characters. I don’t recall this being the case when I played EB0?

Am I crazy?

Mato said on Jul. 3, 2011

Dunno about M1/EB0, but in the Japanese version of M1+2 it works that way too. I think it might have been intended to poke fun at the questions in other RPGs where you’re given two responses but really only once REAL choice to make.

thisguy said on Jul. 11, 2011

not sure if you’ll ever read this Mato since this post seems to be a little old by now. but, thanks to you, i’ve now completed MOTHER 1 and enjoyed the hell out of it. thanks for this man. i’ve finally been able to experience the journey of MOTHER 1. keep being awesome Mato.

Breakin' Benny said on Oct. 7, 2011

So ehm, is the MOTHER 1+2 Translation dead? Or did y’all lose interest now that there’s a LOT of stuff coming up in the future?

OctobotFire said on Oct. 25, 2011

This was posted on my birthday! What a good birthday that was…

M1Fan said on Sep. 21, 2012

Hey Mato why did you call Wally Redneck?
I didn’t see anything wrong with the name Wally.
And thank you sooo much for putting in the easy ring it made the game much more enjoyable. Thanks sooo much for taking so much time just to make a game more enjoyable.

Mato said on Sep. 21, 2012

He was never called “Wally” in the Japanese text. That was an invention by NOA.


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