Popular Posts:

None found

Tips for Buying EarthBound

January 3rd, 2011 | MOTHER 1+2, Videos

Yikes, it’s been a long while since I made a post specifically about the MOTHER 1+2 project 😯

Like I’ve mentioned in lots of past updates/comments, I’ve been really busy these past many months and can’t really afford to put much time into hobby work anymore – I haven’t even had time to update EB Central as much as I used to 🙁 So my M1+2 project’s been pretty much at a standstill since my last update about it.

I did start tinkering with it again over the holidays and I really want to continue with it – I’ve even got a strong itch to work on the MOTHER 2 part. MOTHER 3 was crazy exhausting though, I don’t know if I can do another project of that size anytime soon.

Anyway, since it’s been a while since the last M1+2 update, I decided to record an impromptu video of the part I’m at in my first alpha test playthrough:

Keep in mind none of the text has been polished or tested for context (in fact, this is the first time seeing this text working in the game myself), so forgive any weird phrasing or such.

And some random early screens:

Two main things remain to be done, polishing up the text and finishing various hacking. It’s going to be kind of slow, but I’m going to try to do a little bit at a time when I can. I’ll also try to post more updates about the progress 😛

I haven’t decided what to do about various naming issues, but I’ll continue to check through the comments here as I come across names in the script.


Other Related Posts:


79 Comments to MOTHER 1+2 Translation Status

Halloween said on Jan. 3, 2011

Thanks so much! I’ll definitely play through again if this translation/hack is finished.

LeonardoGolden said on Jan. 3, 2011

Heh, I love the little “Which game?” placeholder text. :p

Skye said on Jan. 3, 2011

Once it’s done I’m going to play it. I’d rather wait another year or two than to play the EB zero that’s floating around. Just because I know your polished text will make the game feel more natural.

Until then, it’s continue to work on Saturn Valley Online for me :3

Tina said on Jan. 3, 2011

Whoa. :O I was literally just thinking about this project this morning. I was hoping for more progress on this eventually, since EB0’s translation always seemed so bland…

Great to see more of this, though! I look forward to seeing more progress.

KingDarian said on Jan. 3, 2011

Looks like it’s coming along nicely. I like the inclusion of EarthBound inspired text.

Ice Sage said on Jan. 3, 2011


Watching this made me remember how bad the sound quality is, though…I’ll still be jumping all over this when you’re finished, Mato.

By the way, since you’re doing this, are you going to switch the “your attack” and “enemy’s attack” sounds back to the way they’re supposed to be? Or would that delve into/result in a nasty coding mess like the ones you ran into while doing MOTHER 3? Just wondering. 🙂

Mato said on Jan. 3, 2011

KingDarian: Yep, M2 takes a lot of text directly from M1 word-for-word, so for this translation I’m doing the reverse and taking the word-for-word lines from EB!

Ice Sage: actually, I think part of the bad sound might be due to the emulator I used, it sounded like it wasn’t quite right. I use a special emu when I want to take videos without things getting out of synch, but it’s older so it might not be as accurate. M2’s music is definitely “off”, though.

I really have no idea how to switch the enemy/party attack sounds, it’s something I want to do though. I don’t know if the sounds are sound samples or if they’re generated on the fly by the hardware. It’s easy to find image data or text data in a ROM, but a lot harder to find audio data 🙁

TheZunar123 said on Jan. 3, 2011

Awesome, Mato! Can’t wait! And I’ll help wherever I can, if you want me to!

TheZunar123 said on Jan. 3, 2011

I’ve got some translated item names and such if you want me to email them to you. Every since M2 item is translated using the Roman Alphabet (Captial only), and with the ten character limit. Here’s three examples:
Can of Fruit Juice – FRUITJUICE
Skip Sandwich – SKIPBURGER
Skip Sandwich DX – SKPBURGRDX

TheZunar123 said on Jan. 3, 2011


Since = Single, apparently.

Mato said on Jan. 3, 2011

TheZunar123: Thanks, I appreciate the help, but translation-wise I’ll be okay. It’s the technical stuff that’s really hard.

Pwesty said on Jan. 3, 2011

Um… I noticed a small glitch. When you talk to the healer and go from refresh to soften, the arrow covers the ‘h’ in refresh. Even if you go back ti refresh, that ‘h’ is now completely gone. It doesn’t matter, but I thought you might wanna know.

Labrynian Rebel said on Jan. 3, 2011

You’re still working on this!? AWESOME! This is better then riding green trains! I never got around to playing MOTHER, the only one of the series I havn’t touched. I can’t wait to experiance the first game in my favorite saga.

Anouki Agent Yellow said on Jan. 3, 2011

As far as names go I still think you should have a Don’t Care button with multiple names a la MOTHER 2,

TGP said on Jan. 3, 2011

I ended up having to use the Mother 1+2 translation when I got a DS flash cart. The only NES emulator that worked on it wouldn’t load the save files, and the SNES emulator is really… Ew.

Being it’s on the DSi though, it was still a good idea getting one that supports GBA emulation. I have to say, all that’s already been done with the translation was a life saver. I played through both games just fine (even Mother 2, despite the Japanese). If it weren’t for the item names though, I don’t know what I would’ve done.

Earthbound_X said on Jan. 3, 2011

Ugh, does the music really sound that bad on the GBA?

Anouki Agent Yellow said on Jan. 3, 2011

that way Loid and Lloyd could both be used, though I think Lloyd should be first because of Brawl and name recognition by non-MOTHER-savvy people. That would probably be a nightmare to program though.

TGP said on Jan. 3, 2011

It really does. It’s a little better with headphones, but not really.

TheBatFax said on Jan. 3, 2011

s’always good to see more progress, AAAA.

KappaMaki said on Jan. 3, 2011

Cool, looks like it’s coming along. Nice to see more progress.

MG said on Jan. 3, 2011

So, are you gonna use the translated Japanese town names or the names in EB0?

Milla the Icecarl said on Jan. 3, 2011

Looks like he’s using the Japanese names, which is okay since the only original name I didn’t like was Holy Loly Mountain, so it’s 90% win for me.

MT said on Jan. 3, 2011

Hey take your time bro, We have EB0 and EB to hold us over and besides people shouldn’t be mad at you, I know you have a life like everyone else

Linkzcap said on Jan. 3, 2011

What’s the difference between Earthbound and the Mother 2 in Mother1+2?? Is there any?

Lusipurr said on Jan. 3, 2011

Glad to hear that the M1+2 Translation is still in development, Mato. I’ve been following along ever since I heard about it after the release of the M3 translation.

The new video looks excellent. Really looking forward to giving it a try when it is released!

BJKL said on Jan. 3, 2011


its almost next to impos to change the coding apparently

Anonymous said on Jan. 3, 2011

looks great! i love the music, im really hoping m2 will be on, the polar bear looked creepy -.-

Ice Sage said on Jan. 3, 2011

@Linkzcap: I’m pretty sure that while the version of MOTHER in MOTHER 1+2 is the updated Earth Bound (EarthBound Zero) ROM translated back into Japanese, the MOTHER 2 ROM is just the original Japanese version with none of the NoA changes present that were in the US EarthBound.

blahmoomoo said on Jan. 3, 2011

The music is definitely different between the NES and GBA versions of Mother 1. It’s only natural, seeing as the two had completely different hardware. However, it seems that the emulation used in this video did not use any form of sound filtering, making some of the sounds seem very harsh. Even so, the NES version sounds quite a bit better to my ears.

Linkzcap: http://starmen.net/mother12/diff/ lists the differences between Mother 2 SNES and Mother 2 in Mother 1+2.

Bubbleman said on Jan. 4, 2011

Mato, will the re-colored enemies be in the final patch?

Mato said on Jan. 4, 2011

I dunno yet, for now I’m gonna focus on just getting the main stuff done.

Milla the Icecarl said on Jan. 4, 2011

The recolored enemies look really nice

kyoo said on Jan. 4, 2011

OMG! you are making me so happy, take your time. good stuff takes time. so time has taught me… at least when it’s related to mother 😀

good stuff!


psi wolf said on Jan. 4, 2011

Did you ever decide on a font or are ya gonna stick with the EB0 one? Just curious.

Oh, and I know 1,000 people have already said it, but this looks amazing Mato. Keep going, we’re all cheering you on!

Mato said on Jan. 4, 2011

Oh, for the font I haven’t decided yet, I definitely want to use a different one than the NES one. A few people sent some sample fonts my way but it takes a lot of work to get a new font into the game to try out, so I haven’t looked at them in close detail yet.

Qiezei said on Jan. 4, 2011

I apologize if this has been mentioned before, but I’ve noticed that the “random encounters” and enemy attacks in the Mother 1 part of the game aren’t random. They give the same enemies with the same attack patter every time I load my save on my cart, though it’s only on the GBA version of EBZ. Not that it’s important or relevant, but will that be changed to be properly random? I might make a video of this to show it.

PKSTARMAN said on Jan. 4, 2011

At last! I’ve been watching the artciles of EB Central since I joined, waiting for an update of the MOTHER1+2 translation and I must say, it was quite a long time. Please Mato, I am with you, finish that translation!

Mato said on Jan. 4, 2011

Qiezei: random number generators will always give the same results if the initial states/inputs are the same. The problem you have is very common for people who rely on savestates, but I imagine it’s possible for it to happen with regular saves sometimes too, depending on the game.

I don’t remember if it works in the GBA version, but I believe in the NES version the random number generator re-rolls each time you bring up the menu outside. So if you come across that problem, try messing around in menus/doing stuff before walking around, it might help.

Jungyin said on Jan. 4, 2011

It may be a limit of fitting the programming of both games for the GBA. I recall the GBA port of Final Fantasy V using the same random number seed every time a file was loaded (you didn’t even need to turn the game off I think), which made mastering all the classes ridiculously easy once you stumbled upon the conditions that would spawn Movers every second fight.

Ross said on Jan. 4, 2011

Yay! I thought it was on hold indefinitely!

Ross said on Jan. 4, 2011

Wait, what about town names? I think that EVERYTHING should be as Itoi intended! (Gyiyg, Holiday town names, etc.)

TMMDI said on Jan. 4, 2011

Good to see you still working on this Mato! I’ve always wanted to see Mother 1 and Mother 2 translated perfectly! I’ll even hold off playing Mother 1 until its translated 😀

Ross (aka Rblacula) said on Jan. 5, 2011

I like the colored text thing, too! Is that going to stay? Wait, is that like “flavors?” Anyway, thanks for doing M1 and possibly eventually M2! I can’t tell you what it means to me! Mother 1 was just so bland, all cut and dry. A few weeks ago I got stuck after Yucca Desert and the baby with telepathy that can teleport. I just hit a brick wall of pure boredom… The rest was fine and I LOVE the Magicant music, so I lvl up there often! Of course, it was the NES version prototype rom… I play the gba one on my DSiXL using my DSTwo often.

Milla the Icecarl said on Jan. 5, 2011

So long as there isn’t an official english name go with the Japanese ones. Gyiyg should be Giygas, but Santa Claus Station should stay as-is. Think the holiday names are silly? This is MOTHER, it’s suppose to be. Also if you go with the holiday names, will it be “Mother’s Day” or “Mothersday”? Mothersday looks more like a town name then Mother’s Day, just saying.

Random Guardian said on Jan. 5, 2011

Mato! You are full of win! I have been waiting a long time for a status update and it looks like the waits paying off! Thank you! Itoi would be proud (i hope)

JamesBond007 said on Jan. 5, 2011

I prefer the English names (Podunk, Merysville, etc.), not the translated Japanese ones, However, Giegue should be changed to Giygas.

Hukky said on Jan. 5, 2011

I just noticed that the four screenshots in your post have mouse-over texts.

Anouki Agent Yellow said on Jan. 5, 2011

Thanks Hukky, I never would have thought of checking for mouse-over texts on this website >.<

Ross said on Jan. 5, 2011

I think the whole Giegue/Gygas/Gyiyg issue is alot like the Pokey/Porky issue, and I, for one, like Itoi’s original idea better and think it should be Porky and Gyiyg!

Anonymous said on Jan. 5, 2011

The names should be whatever Itoi decided, except for puns like Tonchiki/Everdred and Yokuba/Facade. It’s kind of stupid to go changing names; especially ones that are in English like Mother’s Day and Advent Desert.

Ross said on Jan. 5, 2011


Devon Aidendale said on Jan. 5, 2011

I would be fine with Gyiyg, but only if Mother 2 gets updated accordingly (along with a Pokey–>Porky fix). I want my younger siblings to play through this trilogy one day without any confusion!

The Great Morgil said on Jan. 5, 2011

I am SOOOOO glad this isn’t dead. I really look forward to seeing it finished one day. It would be ever awesomer if M2 could get done, but i’m not holding my breath for that part. Thank you so much, Mato-san.

linkdude20002001 said on Jan. 6, 2011

I absolutely can’t wait for this to be finished! I’ve been DYING to introduce the Mother series to my friends, but I’d prefer they play an accurate/consistent translation, and not the one by NoA. Please hurry Mato, the future Mother fans depend on it! XD

Mato said on Jan. 6, 2011

Okay, I just ran the entire M1+2 ROM through an audio player to try to see if I could find the “you attack” and “the enemy attacks” sound effects. I had tried to find the sound effects by comparing the data layout with the NES data layout, but there’s no match in the sound/music area.

Anyway, it was easy enough to find all the sound samples used in the M2 part, but I’m thinking the M1 part uses the hardware to produce sound effects on the fly rather than using stored samples (which would make sense for old 8-bit games too). So it looks like fixing that sound bug will be a lot tougher than I had hoped.

Ross said on Jan. 6, 2011

Oh well! One small loss! Nothing too big, at least!

linkdude20002001 said on Jan. 6, 2011

I don’t care about the sounds effects as much as I care about the censorship. It’s just silly to remove crosses, blood, and robot “nipples”. Plus, the yellow stripe they added to Ninten makes him look like he’s got a belly shirt on. And I liked having the Peanut characters lol.

Fang+ said on Jan. 6, 2011

Nice! I’m really glad this is still going. I mean the EB0 translation works but this will be a much more polished version.
Question: Will this M1 translation use the EB0 legal changes(no crosses, blood, etc) or no changes i.e M1 just in English?

iwata kicks you know what said on Jan. 6, 2011

Actually, in the MOTHER 1+2 version, those censors by NOA were put in to the MOTHER 1 in that version. So to see MOTHER 1 non-censored would mean to replace the censored sprites with the original ones.

Anouki Agent Yellow said on Jan. 6, 2011

Which would involve a lot more work on the part of Mato. Personally I don’t care much about the graphical censorships, I just want the text to be accurate.

meleemario said on Jan. 6, 2011

Glad to finally see another update on this! I’ll be keeping my eyes peeled on this. Keep up the good work Mato!! \m/

/b/ said on Jan. 7, 2011

I’d be able to play Earthbound on my Dsi. 😀
I guess you can’t make some changes to Giygas?
Like, make him immune to poison?

linkdude20002001 said on Jan. 7, 2011

@Anouki Agent Yellow
Actually, editing the sprites would be insanely simple. In fact, I could do it myself if he chooses not to do it. Though, I believe Tomato has already mentioned he might choose to undo the censorship/copyright changes.

Anouki Agent Yellow said on Jan. 7, 2011

That’s good to hear! 🙂

Midna said on Jan. 7, 2011

Lookin’ sexy. Are you going to recolor the sprites using the EB palette liked in early previews of this (re-)translation, or will it just be a straight Japanese-to-English type deal?

Mato said on Jan. 8, 2011

I’m not sure yet, for now I’m going to try to focus on getting the main/more important stuff done. Judging from the poll from a while back, the updated graphics version would be pretty popular though.

linkdude20002001 said on Jan. 8, 2011

Maybe that can be a version 1.2 of the patch. It’s not really necessary or anything. Though, it would be certainly be cool 😀

Onion said on Jan. 8, 2011

This is really great news. I don’t think there’s anything I can do to help but I’ll be cheering you on from the sides, Mato!

If there is anything you need help with just say the word!

Chaos20022002 said on Jan. 8, 2011

Good to hear that this isn’t dead, I can’t wait to play this with better text.
keep up the good work Mato!

OmegaAfroGamer said on Jan. 10, 2011

Hey, if ya need any help I’ve got an exceptional amount of hacking experience.

OmegaAfroGamer said on Jan. 10, 2011

Sorry about the double post but I just remembered something: If you could get a transcript of one of the games I could help with translatin’.

The Great Morgil said on Jan. 11, 2011

I’m pretty sure he’s said several times already that he doesn’t need help with the translation, since that’s what he does for a living. The only thing he said he would maybe need help with was the hacking part.

@Anouki Agent Yellow
I thought i remember him saying a long time ago that it would be no problem to change battle sprites to uncensored versions, and the only things he could not change would be overworld sprites, like the crosses and stuff.

PKSTARMAN said on Jan. 11, 2011

When the evil and darkness rises from the strenght of Gyigas… we may pray for Mato and his friends! Bring M1+2 translation to light!

Ness said on Jan. 11, 2011

I hope in the when this is released the censored crap will be uncensored.

Midna said on Jan. 12, 2011

It might be. Graphics hacking has already been established as not being out of the question.

I’m actually half-hoping you’ll leave in the profanity so I can make another big deal out of it. 😛

Anouki Agent Yellow said on Jan. 14, 2011

PKSTARMAN’s prayer was swallowed… by the darkness

SombreroNitewatcher said on Jan. 15, 2011

Just so you guys know, someone is considering a Famicom Mother fan-translation. Not sure if it’ll happen, but I thought I’d alert this project of a potential friendly rival. 😉

ALongtimeMotherFan said on Jan. 16, 2011

I’m so excited! I like how you’re being very true to the original. Also, I can’t wait to see the original censored sprites restored. I swear, I feel like it’s Christmas morning all over again! XD *Stops gushing*


Recent Comments

Subscribe to Comments Feed!