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November 10th, 2009 | Hacking, MOTHER 1+2

As I’ve mentioned several times in previous posts, I’m quite busy with work and work-related stuff at the moment, so progress on my MOTHER 1+2 project has been very slow. It’s going to stay this way for a few months more at least, but I thought I’d give a quick status report and a small patch for testing.

Right now there isn’t a whole lot of hard work left on the patch, mainly lots of little things all over the place. I also need to put together a menu patch for the MOTHER 2 portion. Right now I’m working on things like the game select screen, the intro screen, and the naming screens. I was also playtesting the translation for context issues and to document bugs, I got to Duncan’s Factory and then died, and for some reason I always stop playing the game at that point. But that’s where I am now.

Anyway, one thing that I sorely need is an archive of save files from throughout the game. If anyone knows of any MOTHER 1+2 save file archives out there, please let me know. If there aren’t any, it’d help me a lot if someone could play through the game and make many save files at various parts of the game. Normal save files, though, not save states.

Also, since I don’t have much time to test it out myself, I was hoping some folks here might be willing to try out the Easy Ring item and see how the gameplay balance is. So I whipped up a patch that has just the Easy Ring stuff in it. Apply the patch and then check the leftmost box in the basement. It’ll have “ITEM55” in it. Equip it and then play through the game.

You can get the patch here. There are more details in the text file included. The Easy Ring item will make the game a lot easier while also reducing the enemy encounter rate. At least that’s my hope anyway, I still need people to test-drive it 😛

Actually, now that I think about it, a big archive of save files (not save states!) would be very helpful to have for BOTH games in MOTHER 1+2. Anybody willing to put some together?


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92 Comments to MOTHER 1+2 Easy Ring Beta

Antiaverage said on Nov. 10, 2009

Glad to hear you’re still plugging away in your spare time. Do you want the Mother 1 save files to have used your Easy Ring or not?

Superstarman said on Nov. 10, 2009

Hmmm…I will test it out in my spare time, and tell you what I find out…I may need a guide for this. .0_0.

Mato said on Nov. 10, 2009

Oh, it doesn’t matter if the save uses the ring or not. The save file formats aren’t altered in any way so save files will work with or without the patch on.

VGMaster64 said on Nov. 10, 2009

I have spare time later tonight and tomorrow. I can playthrough a ton of the game so I’ll just see what happens.

Anne Noise said on Nov. 10, 2009

How does one export save files, exactly? I haven’t playing NES games on my computer in years – only on the DS – and I don’t really know if I’m an idiot, or if I need to do something special for save files vs. save states. Just curious to help.

VGMaster64 said on Nov. 10, 2009

I’m having a bit of trouble trying to get the patch to work on Mother 1+2. I try importing it to the emulator, but it’s not working. 🙁

Flintbuza said on Nov. 10, 2009

I’ve got a save file at Mt. Itoi, final boss. But Ninten and co’s name isn’t the original, I named it something different to my liking.

Blue said on Nov. 10, 2009

Do the existing M1 English Patches work with this?

blahmoomoo said on Nov. 10, 2009

VGMaster64: Make a back up of your Mother 1+2 ROM and use this program to apply the patch to your ROM: http://zerosoft.zophar.net/ipswin.php

Anne Noise: If you don’t change any settings, by default Visual Boy Advance will put the save file in the same directory as the ROM that you are running. Look for a .sav file. Every time you save in game, the .sav file is modified. (the .sav file is essentially the data normally stored on the battery-backed RAM or flash chip found in the cartridge) Please note that the .sgm files are the save states, created by the emulator when you do a save state, and they are NOT the files wanted here.

Mato said on Nov. 10, 2009

Anne Noise: Well, this isn’t for the NES version, but for most emulators when you save a file normally it will create an actual file somewhere, for SNES ROMs it’s usually a .srm file, for GBA and other systems it’s often a .sav file.

Blue: I don’t know, but most likely. It’s a very small patch.

VGMaster64 said on Nov. 11, 2009

Tried out a bit of it today. I progressed farther with this patch. So far not bad. Only took me a few minutes (ok maybe not that short, but it would have took forever without a patch, so I assume like 30 minutes or less) to get me to Magicant. I’m thinking to add this to my flashcart so I can test it where ever I go. So far nothing glitchy has happened.

MarioFan3 said on Nov. 11, 2009

Ah, the Easy Ring, right, i almost forgot about that thing but i guess it’ll make things better for multiple playthroughs and in bug testing.

The good news for me really, is that THE Mato is still going up for challenges in hacking a menu patch for the Mother2 side in the next few months.

I’d love to play Mother again of course, with proper non-dry text (is that proper terminology or should i say wet?) and i get to say NO to censorship.

By the by, I would LOVE to create save file archives on the Mother2 side for you Mato, anything i can do to help. Just let me know how often in the game/ what points in the game you need them, and i’ll start right away.

Mato said on Nov. 11, 2009

MarioFan3: Just any major part of the game. Maybe check out the Starmen.Net EB walkthrough and for each section make a save or two. Finding saves for M1+2 has always been really hard, so this will be really useful!

Superstarman said on Nov. 11, 2009

Mato: Just a question out of curiosity, when someone manages to give you the archives of save files, will you have them available to download? It doesn’t really matter if you do or not, but I’d like them. =)

Mato said on Nov. 11, 2009

Of course, it’s something I’ve always wanted to make myself so other people can use it too. I just never had the time.

Master2872 said on Nov. 11, 2009

Hey man it’s a good thing I think you’re taking your time. No point in stressing yourself, and I’m sure no one is in a huge hurry to play Mother 1+2. After all we have Mother 1 and 2 translated already for us, if anything I’ll try to test out your ring when I have time. Take it easy :P.

Ness-Ninten-Lucas said on Nov. 11, 2009

I can help with the saves for MOTHER 1. I can get them all in probably a week and a half (depending on how much time I have.)

Pyroguy42 said on Nov. 11, 2009

I could try with Mother 1 if you want to Tomato. Should I make a video or just log my progress ? I actually like to grind, so this is no problem

geekboy400 said on Nov. 11, 2009

does it work with a English patch

MarioFan3 said on Nov. 12, 2009

Most, likely, although I’ve had some problems with converting saves on patched games to the original already, so they work like 20% of the time, i think it’s on my end though so try it anyway.
(although if I convert original saves to patched games it works….. odd)

Superstarman said on Nov. 12, 2009

Mato: Regarding Mother 1, do you want saves for like when we go to different towns for the first time, when we get a new team member, when we go to a *insert specific location here* for the first time, and when we get a new melody?

Corey said on Nov. 14, 2009

So, I used the patch and I had a question concerning the reduction in random battles. As best I can tell, this patch does reduce the number of encounters overall, but there are times when you will walk a single step and get a battle immediately. Is there a way to modify the way the patch changes the encounter rate such that a minimum number of steps is guaranteed? That would improve things from my perspective, if possible to cleanly implement.

I haven’t hacked the game, but I would guess the game makes use of a simple PRNG to generate a random integer after each battle. Then, after returning from a fight, your steps counter is increased until it matches that value, at which point you get your next battle (counter resets, etc.).

Does your patch simply double that next-encounter value in order to get more steps before the next random battle?

Mato said on Nov. 14, 2009

Sadly, it’s not that simple. It’s several layers of stuff working together, but what the patch does is basically reduce the odds per tile type. I don’t think there’s a minimum step thing in the game (otherwise the problem wouldn’t even exist as it does now) and I don’t think it’d be very easy to hack in. If it happens too often I could slightly reduce the odds further but I think there’ll always be that chance of getting another battle right away just out of sheer bad luck.

I’m hoping that people will be able to tell me if the battles are reduced too much or too little, that way I can tweak it. The current reduction level is pretty arbitrary.

Corey said on Nov. 15, 2009

Interesting. Oh well, it doesn’t seem to happen all that often, I was just hoping there was an easy way of adding a constant value in (say 5) to guarantee at least that many steps before a battle. I’ll play a little more to be sure, but the current reduction is already much appreciated and certainly doesn’t appear to be overkill. I really enjoyed zooming through the first part of the game and not having to grind.

Corey said on Nov. 18, 2009

Well, I’m basically through with my play of Mother 1. I hope it’s okay to post my impressions here.

I found that it gives a pretty good balance to the difficulty of the game, especially once you consider this wasn’t my first playthrough and yet I still had a game over once or twice. Obviously the beginning of the game is expedited by the easy ring tremendously. The deadly PK attacks of later enemies make up for it, of course, and, if you play without purposely inflating your levels, you’ll find yourself warping to safety at certain difficult points as usual. The enemies that guard the last part of the game are still really tough (one of my game overs happened here), but that really goes without saying.

I suppose you could remove the defense boost that the easy ring gives, which the first part of the game way too easy, but then the main character will have to choose between upgrading to the Gold Ring for defense or sticking with the great experience, gold, and reduced battles.

For anyone that has played the game at least once, it seems to leave just enough challenge to keep things interesting while eliminating the need to grind.

Mato said on Nov. 18, 2009

Cool, cool. I’m not sure what to do about the fact that the ring has low defense if you keep it on (mainly a problem later in the game it sounds like), it would be tough to hack in any other way of enabling the easy mode. I think the ring has to have at least 1 Def. point for the item to work properly too, so that’s why it seems a little easier in the beginning.

What about Duncan’s Factory? Was it a chore/did you get attacked a lot? I think that’s where a lot of people give up so I’m curious about how well it works there especially. Mt. Itoi sounds crazy though.

Darien said on Nov. 18, 2009

You could provide multiple Easy Rings throughout the game, each with a progressively higher amount of defense. That way, players would be able to keep the Easy Ring effects while not sacrificing the defense of the more powerful rings.

Of course, you’d need to make sure the ring’s other bonuses — XP, money, and encounter rate — didn’t duplicate if more than one character had different ranks of the ring on. I don’t really know how feasible that is given what you have access to.

Corey said on Nov. 18, 2009

Actually, I don’t think there’s a better ring to equip for defense than the Gold Ring, and I bought that on my first visit to Magicant. I noticed that there was no defense difference when I toggled it with the easy ring, thus how I came to believe the easy ring ups your defense by 50 points (and makes all early enemies hit for such little damage, before you normally have any equipment to boost defense).

Duncan’s Factory was sort of a chore, I guess. No where near as bad with fewer encounters. Had I remembered to bring bread crumbs, I would have saved myself half the trip. That’s really the first area that starts to seem tough, thanks to the fire ball enemy and his PK fire.

I got carried away with playing and only made two archive saves. One right after getting Ana in my party, the other being my save right before the final trek to Itoi’s top cave.

Here they are, saved to a rar file:

Corey said on Nov. 18, 2009

Oh, and going off of what Darien was saying, I thought a cool idea would be to start the easy ring with a small defense increase. Then, when you get to Magicant, you could offer the ring to the fountain and it would get upgraded to the defense value it currently gives, like how the weeds turn into herbs.

LightningLuigi said on Nov. 18, 2009

I think Ducan’s Factory is going to be a pain no matter what you do to the game. Even if the encounters were fair and the battles were easy, you’re still going to wonder around aimlessly with no real clue which way you’re supposed to go (assuming its your first playthrough, of course). Its really more of a level design issue that makes it such a chore, though I’m sure the reduced encounter rate would at least make it less tedious.

Ness-Ninten-Lucas said on Nov. 18, 2009

I’m about half way done with my save archive(so far I have 7 saves created). I’ll probably be done in 3 days.

Corey said on Nov. 19, 2009

Correction: +28 defense for Gold Ring and current Easy Ring

Superstarman said on Nov. 19, 2009

Man I feel bad…I really, really, REALLY want to help with saves and whatnot…but…I’m too busy =(

MarioFan3 said on Nov. 20, 2009

I’ve finished my Mother2 save archive, 46 in total.
Only problem is, I can’t send in zip files.
Does anyone know how to work around this?

Mato said on Nov. 20, 2009

You can’t send .zip files? People send them to me all the time. You could always e-mail the .zip to me at tomato@starmen.net if the contact form doesn’t work, or you could put them online somewhere we we can dload them all.

MarioFan3 said on Nov. 20, 2009

Whew thanks, it has been e-mailed to you now.

Ness-Ninten-Lucas said on Nov. 21, 2009

Okay, my Save Archive is complete! 17 saves were made.
Go here to download:

MarioFan3 said on Nov. 22, 2009

I’m new to this sort of thing so I only just figured out how to upload stuff.
Anyways people can download it here:


Ness-Ninten-Lucas said on Nov. 22, 2009

Ok, my old link for my save archive is messed up, so I re-uploaded the MOTHER 1 archive to MediaFire instead.
Go here if you want it:

Superstarman said on Nov. 26, 2009

Okay…so I’m at Mt. Itoi, and it seems like it’s a lot easier, even when fighting the tougher enemies. As for grinding, the fastest way is to train at Snowman. I’ve played EB0, EB0 Easy, and now this with the Easy Ring, and I’ve got to say that this version is much more enjoyable. I have to say that this port is pretty darn good.

One thing I need to say that is not related to the topic is that these ports get a lot of bad rep for being lousy. Gameplay-wise, they are spot on, it’s just the music that these games really lack in. What I would like to see is a hack of someone fixing the music, especially in Mother 2. However, it would be pointless, as it would take forever to do…

yani_cjs said on Dec. 7, 2009

ee esto es una cagada qiero bajar ete juego ee no lo consiigo al meno en ingless ! bueee

duncan said on Jan. 14, 2010

Hey Mato,

First off, I love all the work you’ve done so far. Although I haven’t finished it yet, I have loved every minute of Mother 3 so far. I probably would not have played it if not for the translation patch.

That is why I’m so eager to see the Mother 1+2 patch come into existence. I would love to be able to just take the entire series with me anywhere, and not have to dust off the old consoles in hope that I can get them to run.

So, I guess all I’m looking for is a status update. It’s been like 2 months, so I know it’ll be nowhere near finished, but it’s nice to hear how things are progressing.

Keep up the fantastic work!

Tye The Czar said on Jan. 16, 2010

Hey, Translator guy. Don’t give up on finishing it! I’m depending on playing and getting through that game so I can do the same for Mother 2/Earthbound and Mother 3! So keep at it. I won’t be disappointed.

giegueight1 said on Jan. 18, 2010

how do you apply the patch to the game?

gabo said on Feb. 15, 2010

I love it!

I know you might not want it but i did this for the translation:
this one
these are to replace the mother 1 an mother 2 logos at the opening of mother 1+2!
I hope you like it!

gabo said on Feb. 15, 2010

also, this is for you tomato!
and i love mother and i hate reggie!
also, JEFFMAN, please help him for mother 2’s translation!

gabo said on Feb. 15, 2010

That’s all!

Holymotherofinternet said on Mar. 17, 2010

Did I just see someone ACTUALLY link to their C Drive…?
I must be dreaming… BOING!

Omnomnominous said on Mar. 17, 2010


Uhm, not to be rude or anything but you do know we can’t see the stuff that’s on your hard drive, right? I suggest you upload to an external host(Megaupload would be your best bet.) I’m not making fun of you, we all make these kinds of mistakes sometimes. Try uploading the files on megaupload.com, then they’ll give you a link which you can post here. That’ll enable us to see the files, m’kay?
Hope this helps 🙂

gabo1995 said on Mar. 23, 2010

I won’t do it!

gabo1995 said on Mar. 23, 2010

Well here is the real one!:
Earthbound Zero:
Earthbound Zero Cover:
Earthbound Cover:
the first 2 are for the main menu of mother 1+2. you know to replace the mother and mother 2 ones
the other is the logo!

gabo1995 said on Mar. 23, 2010

PS this is for MATO AND JEFFMAN!

Anonymous said on Apr. 25, 2010

Just a little encouragement here! It’s sad Nintendo doesn’t believe as much in these games as you do. Keep it up and keep us updated!

rodre1 said on May. 9, 2010

I was wondering if there were any plans on doing a translation on the original mother 1 and 2 games for the nes and snes since the new ones might have changes ane also earthbound and earthbound zero being censored

Labrynian Rebel said on May. 21, 2010

Please finish this! I just got the fan-translation of Mother 3 and I’m loving it! I’m addicted and I’m going to need Mother 1+2 someday or else I’ll die from withdrawl! 😛

Nasty Zombie said on May. 29, 2010

So are you going to restore the censored sprites too?

Anouki Agent Yellow said on May. 29, 2010

Please make a 2010 update so we know that the project isn’t dead :3

Anthony said on May. 31, 2010

I agree with the last request

Anonymous said on May. 31, 2010

i agree also

Omnomnominous said on May. 31, 2010

So do I.

Tye The Czar said on May. 31, 2010

I still can’t wait for the full retranslation patch to be finished.

Anouki Agent Yellow said on Jun. 2, 2010

Yeah, Mother4 just made a literal “Still Alive” update, that simply said that. I just want to know whether or not Mato got abducted by aliens, brainwashed by a pink television and/or posssesed by the Evil Mani Mani statue. 😛

Derrek said on Jun. 5, 2010

The lack of updates is truly disheartening….

Anonymous said on Jun. 6, 2010

when will this be finished

Epic said on Jun. 8, 2010

Despite completing EarthBound Zero, it still feels like the only Mother game I’ve never finished. It’s the only one not “properly” translated, so many things left out. I’d love to play a true, honest-to-God translation. Please hurry!

Bran said on Jun. 9, 2010

It’s nice to see that the translation has begun on this. 🙂

Labrynian Rebel said on Jun. 26, 2010

Um, Bran, the last update was last year, don’t get your hopes up 🙁

Daze said on Jun. 29, 2010

It’s always good to hope right?

Corey said on Jul. 5, 2010

Anticipation is eating me alive!

Ricardo said on Jul. 5, 2010

@Corey: Hey… aren’t you the awesome guy from the blue disk saga (earthbound 64)??

Corey said on Jul. 5, 2010

No, different Corey. This is the first I’ve heard of it, actually.

Gabo said on Jul. 10, 2010

Wow, it’s been months since i last seen earthbound central, but i already finished earthbound/MOTHER 2 for GBA! I am currently on Earthbound Zero/MOTHER 1! A few months ago, i tested the easy ring, i tell you, tomato, that was the best idea I’ve seen so far in my life! Keep Up the good work!

Gabo said on Jul. 26, 2010

Oh, and one last thing.
Tomato, how is the translation going?

fractal fountain said on Jul. 28, 2010

Maybe we should post on newer articles on EBC asking for information on this translation. It’s been… 9 months now? He should be finished, but the fact that he’s made no updates is quite distressing…

Gabo said on Jul. 28, 2010

You’re right fractal fountain.
If you can Mato, make an update. it’s been seven months now and i haven’t heard if you finished the MOTHER 1 translation, or if jeffman is currnetly doing MOTHER 2.
if you can, make that update!
Keep it Cool

Labrynian Rebel said on Aug. 17, 2010

to my knowledge not even the Mother 1 translation is done because Mato’s determination wavered

Earthbound 012 said on Oct. 24, 2010

ok its been about a year since your last update whats up

RaX said on Oct. 24, 2010

wow…guess you guys STOPPED working on it…what a shame

Labrynian Rebel said on Nov. 5, 2010

At least we got a Mother 3 translation, so it’s not all bad.

Muff said on Nov. 23, 2010

Any updates on the EB0 translation? I was nostalgia tripping today watching the final boss battle that I could never beat, wanting to play it again, but couldn’t help noticing how bad the fixed width font looks!

Mato said on Nov. 23, 2010

Sadly there’s been pretty much no progress, at this point it’s pretty much on hold. I had wanted to do a variable width font too, because I don’t like the fixed width font myself, but the way the game is set up makes it super-duper difficult. They basically programmed the game like it was an NES game, so I’d have to reprogram major portions of the game entirely, from scratch to get a VWF in. I don’t have the time for that anymore, so it’ll probably remain fixed width 😐

Jorpho said on Nov. 27, 2010

I think we can all live with a fixed-width font. Can we just get a working translation? I doubt I’m the only one who would be only too happy to throw in some cash as incentive – goodness knows you deserve it.

Anonymous said on Nov. 29, 2010

the variable width font is fine

a said on Nov. 29, 2010

the fixed width font is fine

Anonymous said on Nov. 29, 2010

is what i meant.

Muff said on Nov. 29, 2010

Oh, well it’s mostly the broken half-english which makes it look so ugly. If you ever pick up the Mother 1 project again i hope you don’t let the font thing be a dealbreaker.

Just fyi, your translation of mother 3 might be the best game I’ve ever played. Heartwarming, hilarious, quirky, charming, heart-grabbing.. truly masterful work. Just about to start another play-through :).

All earthbound fans are forever indebted to you Mato!

Muff said on Nov. 29, 2010

Wow, I didn’t realize that you already have a very nice looking translation of Mother 1 completed. (!!!!!!!) Yes!

The youtube videos I was watching were definitely using some much older hack..

That’ll teach me for posting without reading news posts.

Now to find a good NES emulator.

Muff said on Nov. 29, 2010

Never mind.. delete my post before people get excited. From now on I’ll read everything before posting.. sorry.

TMMDI said on Dec. 28, 2010

Really hope you finish this some time, it would be amazing since I’ve already seen your translation skills with Mother 3. That was beautiful work man.

ChronoMoogle said on Dec. 29, 2010

Just don’t let someone else frustgrate you. The font ist fine and a lot of Earthbound fans are really excited about this project.
Please don’t drop it down!

aiglesia said on Dec. 31, 2010

I really hope you start working on this project some more, I’d love to finally play through Mother 1. Mother 3 was amazing, you guys did an awesome job on that!

Milla the Icecarl said on Jan. 3, 2011

^True dat!


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