New MOTHER 2 Figure Straps Incoming!
This is old news by now, but ShirowWolf sent me this e-mail back around the time the EarthBound Bash was happening so I didn’t get to it until now: Hi, Tomato- So here we have Reggie Fils-Aime basically admitting that Nintendo of America doesn’t listen to fan petitions and campaigns, and they ‘don’t effect what [Nintendo]‘ does. Now, this isn’t surprising at all...Read More »
Chewy, the hard-working, butt-kicking, EarthBound-playing fan has translated lots of interviews about Itoi, the MOTHER series, and such over the past many years… but now SHE’S become the interviewed one! She discusses her experience with EarthBound, how the game seemed to American audiences, and how the game eventually led her to work for Shigesato Itoi’s company. Check it all ou...Read More »
Marcus Lindblom, the localization director for EarthBound, recently talked about some more cool EarthBound memories, thoughts, and tidbits on the Giant Bomb podcast. He also briefly discusses MOTHER 3! Check it out here! ...Read More »
Good ol’ Jose Otero, now at IGN, very recently talked to Reggie Fils-Aime about EarthBound and MOTHER 3 – check out the article here! Reggie basically answers with his usual PR-style answer of “we’re always _____”, but when pressed he says: I have nothing to announce regarding Mother 3 at this time. Still, hopefully now that EarthBound has some momentum, maybe a rele...Read More »
Good ol’ Jason Schreier from Kotaku recently had an interview with good ol’ Marcus Lindblom, who was the localization director for EarthBound. As always, Marcus provides lots of really fascinating and interesting info about the project – check out the interview here! I think long-time readers might like what he has to say about the Giygas fetus theory too: “I think that th...Read More »
Back in 2000 (holy crap it’s already 13 years later), when the Nintendo 64 version of MOTHER 3 – aka EarthBound 64 – was cancelled, Satoru Iwata, Shigeru Miyamoto, and Shigesato Itoi sat down and talked all about the cancellation. It was then posted online over the course of like 15 pages. There was so much text that nobody ever really fully translated the discussion… unti...Read More »
Good ol’ Aquas sent me an e-mail the other day: Hey Mato. I recently discovered blackoak from Shmuplations.com strayed away from his usual vein of translations related to Shooting Game development and translated a small article from Itoi’s point of view on the development of Mother 1. It sounds a bit familiar to some things we’ve learned about the development of Mother, but there...Read More »
Marcus Lindblom, the localization director behind EarthBound, has been actively in touch with a lot of folks in the EarthBound community, which is really cool – even I’ve chatted a few times with him online! After the re-release of EarthBound on the Wii U last week, Wired recently published an interview with Marcus in which he discusses the process of localization, some of the choices ...Read More »
The other day I posted an old MOTHER 1+2 interview that EarthBound fan “Iwant” had translated into English (see here). Well here’s a new MOTHER 1+2 interview translation, this time with Kouichi Ohyama, MOTHER 2′s art director! His/Her MOTHER feeling ~ Kouichi Ohyama’s opinion~ Here’s an excerpt: In truth, I still do not understand very well this popularity sur...Read More »
Back in 2003, before MOTHER 1+2 was released, Shigesato Itoi got together with the composers for MOTHER 1 and 2 and asked them to talk about their experiences, as well as suggest a bunch of music albums for fans to listen to after playing through the games. The resulting Japanese article was a lot of text though, so for 10 years nobody really got around to translating it all… until now, tha...Read More »
- Zack: The petitions…are absorbed…by the darkness.
- Justin: Iwata said they brought over EarthBound because of the Miiverse reaction and Project Rainfall rather clearly had an impact. I think Reggie...
- Gradon: I think that the Rainfall petition barely had an effect on Xenoblade coming over to the US. Nintendo of Europe are keen for niche games and...
- 2Sang: I think petitions are still fun to do and prove a point to nintendo, even if they don’t take action in response. It’s their loss...
- Halloween: There can’t be that many people who would go through the trouble of signing a petition for a game they weren’t going to buy,...