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July 15th, 2016 | MOTHER 3, Uncommon Knowledge, Videos

MOTHER 3 was released on the Japanese Wii U Virtual Console last year but no one really knew if it had undergone any changes from its original Game Boy Advance release. That changed last month, when some of the EarthBound hacker guys and I finally got to dig into the new game’s data!

In all, it appears that three small changes were made. The programming code that makes these changes work were manually added tot he end of the game’s data, much like the hacking work we did with the fan translation. Here’s a run-down of what these changes involve:

Change 1: Lightning Flashes

A few scenes in the game feature flashing screens meant to seem like lightning. These flashes were changed, but the difference is so subtle that it’s almost imperceptible. In fact, none of us noticed it during our playthrough last year! I was only able to notice it when I put some of the scenes side-by-side, but even then it’s so slight. Here’s an example:

It’s assumed that this was changed to adhere to the company’s guidelines for avoiding epileptic seizures.

Change 2: Lightning Graphic

Looking at another change with Jeffman’s graphic viewer shows that a lightning bolt image was given some added color for some reason:

m3vc-sprite-1ef

And here it is in action:

I’m not sure why this change was made. All I can guess is that it’s similar to the reasoning for the other lightning change.

Change 3: Battle Background

The third and final change made involves one of the battle background image layers. It affects battles with the Top Dogfish and the blue mushroom enemies on the crazy island.

m3vc-bg-layer-15a

The difference is clear using Jeffman’s editor, but in-game it’s almost imperceptible. This particular battle background slowly changes brightness over time, and the Wii U version reaches a higher brightness than the GBA version:


(GBA on left, Wii U on right)

Again, implementing this change required a decent amount of effort, so it must’ve been made for some good reason.

So, if you’ve ever wondered if the Japanese re-release of MOTHER 3 was different from the original release, now you know!

 

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11 Comments to MOTHER 3: Japanese GBA vs. Japanese Wii U Differences


Leeaux said on Jul. 15, 2016

Great to hear from you Tomato! Some interesting choice changes. I wonder if they released it here if it would keep these changes?

I have to think they would.

DIO Brando said on Jul. 15, 2016

Wow, so those are all the differences? Do you have a way to do as thorough a check for MOTHER and MOTHER 2 on the Wii U Virtual Console? Or even MOTHER 2 on the New 3DS Virtual Console?

Mato said on Jul. 15, 2016

DIO: We checked those too, Mother 2 has so many versions that I dunno what to call the Wii U version, but it and the New 3DS ones are the same. The Wii U version of Mother 1 is unchanged I believe.

EarthBound Wii U and N3DS are unchanged from the SNES version as far as I can remember – except for the fact that the music got “turned off” so that external music packs can play in their place: https://www.youtube.com/watch?v=1-HBC7fsLag&list=PL8fufren85t8giRv9EDwt-wEGeqpIQ6qr&index=34 (this happened with Mother 2 too)

The EB Beginnings Wii U is one byte different from the prototype, but none of us know what that one byte does. My guess is that it’s copyright protection-related.

I might be wrong on some of this as there are so many versions of the games on so many systems in so many regions now. But I believe this is correct.

joe411 said on Jul. 15, 2016

Perhaps some changes were made since the Wii U’s GBA emukator adds a darker color filter?

Chivi-chivik said on Jul. 17, 2016

I think that the lightning change in the ‘PK Flash get’ animation was put so you can see better how the lightning strikes Lucas o.o That would be the logical reason, but who knows.

DJMankiewicz said on Jul. 18, 2016

Very interesting. I had suspected that Earthbound’s “dulled” battle effects were done in emulator rather than as a ROM hack, but I had no idea they went in and replaced emulator rendering of the music with recorded versions of the songs. Either they had trouble emulating the SNES sound hardware, or there were legal concerns since Sony provided the SNES sound hardware to begin with.

Anyone who’s played Monkey Island 2’s special edition knows that replacing real time rendering with prerecording can cause issues. In that game, the music is meant to change instruments in real time from one location to the next while maintaining the melody, but in the remake, since it’s prerecorded, they had to basically just shut off each track and play the other, using a “jumping off” point in the overall melody to try and make the transition a bit smoother. I wonder if similar issues came up with Earthbound?

Changing a single byte in EBB…. yeah, probably meant to disable copyright or at least trick it.

Mother 3 seems to be one of the few examples of genuine changes. I could barely notice any change in the lightning myself. I thought the “quicker” lightning flashes were eliminated, but then I saw a few on the Wii U version too, so now I’m not sure what’s changed. Since the original game was already designed with Nintendo’s stricter “avoid triggering photosensitive epileptics” guidelines, I find it hard to believe such a subtle change would do anything to protect them. Coupled with those other changes though, I have to lean towards Chivi’s suggestion that it was all about enhancing visibility.

Mother2fan said on Jul. 20, 2016

I can’t even fathom why they would make such a minute change to that battle background.

Alex Dyson said on Aug. 1, 2016

It’s already August and there is still nothing new on here.
:<

game4brains said on Aug. 1, 2016

Welp, I’ve just added a section about these changes to The Cutting Room Floor’s page for MOTHER 3 (https://tcrf.net/Mother_3). For those who don’t know, The Cutting Room Floor is a wiki documenting unused content in video games and differences between the various versions of said game (if applicable).

DIO Brando said on Aug. 6, 2016

Way late response to Mato, but just for confirmation, if we’re talking about all the versions…

MOTHER
-Famicom
-Game Boy Advance (MOTHER 1+2)
-Wii U (Virtual Console)

MOTHER 2
-Super Famicom
-Game Boy Advance (MOTHER 1+2)
-Wii (Super Smash Bros. Brawl)
-Wii U (Virtual Console)
-New Nintendo 3DS (Virtual Console)

MOTHER 3
-Game Boy Advance
-Wii U (Virtual Console)

Earthbound/Earthbound Beginnings
-Nintendo Entertainment System (never officially released)
-Wii U (Virtual Console)

EarthBound
-Super Nintendo Entertainment System
-Wii (Super Smash Bros. Brawl, never officially made available)
-Wii U (Virtual Console)
-New Nintendo 3DS (Virtual Console)

MOTHER 3 really seems like the least painful to check with only two ROMs to compare, while poor (lucky?) MOTHER 2/EarthBound has a whopping nine possible versions to compare. I’d imagine the MOTHER 1+2 version would be the most difficult one to compare, what with it being more of an actual port designed for different hardware than simple copying and pasting.

Traiver said on Aug. 22, 2016

Mother 1:

– FC: Original
– GBA: Adds Run Button and Translated Epilogue, No Time Machine, Some other stuff from NES Proto.
– Wii U (JP): Original, Dragon Quest 4 reference cut
– NES Proto: Unreleased localization prototype. Many Additions and Changes from FC already documented partially elsewhere (usual NoA censorship)
– Wii U (EN): One byte difference from NES Proto, AP-related?

Mother 2:

– SFC: JP Original
– SNES (EN): Localization with many differences.
– GBA: JP Port. Breaks things. Some text differences (like one scene about fly and toilets)
– Wii: Timed Demo in SSBB (JP only) never released otherwise. (Cheats can unlock the time limit) Unknown Differences.
– Wii U (JP): Flash effect palette changes, and some text changes (like that one scene about fly and toilets)
– Wii U (EN): Probably identical to SNES (EN), flash effect palettes aside.
– N3DS (JP): ?
– N3DS (EN): ?

Mother 3 (already done)

– GBA (JP): Original
– Wii U (JP): Flashing effects and palettes.


 
 

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