Summary of EB Central/Fangamer MOTHER 2 Stream
Shigesato Itoi’s company’s biggest success is its planners, and one of the many features these planners have is a daily-or-so quote, usually from an interview or something.
Anyway, the other day featured a quote from Itoi talking about MOTHER games!
Mother’s protagonist is just an average kid, so fleshing out his enemies and the opposition was important in making him a great hero. If his surroundings were fuzzy it would just be like, “Oh, he won. The end.” So I really needed a fantastic villain. I surrounded the protagonist with things so nasty and weird that people would go, “How could you think of that?” Then his character really jumped out.
Sometimes Itoi uses the word “Mother” to refer to the entire series (and sometimes Mother 2) rather than the first game specifically, so it’s possible he’s talking about more than just one game here. In any case, it’s a rare look at his process for creating a game world and villains!
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15 Comments to How Itoi Developed His Villains
- BreakinBenny: @game4brains Are you surprised the GBA games sound much better when their sounds are extracted through GBAMusRiper? I think...
- Iw: Hyperstar, I looked up the trophy in question you keep talking about when it comes to a “love interest”. If it’s the same one...
- Anonymous: Are you sure this wouldn’t be a great opportunity to rally the troops to put together a nice definitive localization of the Mother...
- Anonymous: Hyperstar96, incredibly literal interpretation of language is detrimental. Stop derailing conversation with it.
- Leeaux: @Hyperstar96 You completely missed the point I was making by focusing on a small mistake that I already corrected.