Cookie Giygas is in Trouble Now!
Shigesato Itoi’s company’s biggest success is its planners, and one of the many features these planners have is a daily-or-so quote, usually from an interview or something.
Anyway, the other day featured a quote from Itoi talking about MOTHER games!
Mother’s protagonist is just an average kid, so fleshing out his enemies and the opposition was important in making him a great hero. If his surroundings were fuzzy it would just be like, “Oh, he won. The end.” So I really needed a fantastic villain. I surrounded the protagonist with things so nasty and weird that people would go, “How could you think of that?” Then his character really jumped out.
Sometimes Itoi uses the word “Mother” to refer to the entire series (and sometimes Mother 2) rather than the first game specifically, so it’s possible he’s talking about more than just one game here. In any case, it’s a rare look at his process for creating a game world and villains!
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15 Comments to How Itoi Developed His Villains
- MysterySprite22: This is weird, but not as weird as the belly warmers. xD
- Toby: I doubt you could get to Jr./Son of Starman, as you would need to have everything memorized to come even close. Besides you also have that...
- something fuzzy: Definitely would’ve been interesting to see a 3D rendition of a Flying Man, but in the end it probably was a wise choice to...
- Supergamerk: I like how they put Earthbound, an RPG with a VERY slow beginning on a time limit. I’d be surprised if you could get to Starman...
- Ostricho: Jess is right, there was a portion with a Ness FP fighter. I remember seeing it, and rewinding to pause it at that screen. EarthBound...