Smash Bros. on Virtual Console
Shigesato Itoi’s company’s biggest success is its planners, and one of the many features these planners have is a daily-or-so quote, usually from an interview or something.
Anyway, the other day featured a quote from Itoi talking about MOTHER games!
Mother’s protagonist is just an average kid, so fleshing out his enemies and the opposition was important in making him a great hero. If his surroundings were fuzzy it would just be like, “Oh, he won. The end.” So I really needed a fantastic villain. I surrounded the protagonist with things so nasty and weird that people would go, “How could you think of that?” Then his character really jumped out.
Sometimes Itoi uses the word “Mother” to refer to the entire series (and sometimes Mother 2) rather than the first game specifically, so it’s possible he’s talking about more than just one game here. In any case, it’s a rare look at his process for creating a game world and villains!
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15 Comments to How Itoi Developed His Villains
- swifter43: Won’t be able to watch next week
- BusterTheFox: Oh! The key for how to read it is at the bottom! So there’s that. I think most people would put that sort of thing at the top....
- BusterTheFox: I don’t really understand what the graph is trying to illustrate here. xD Why does the box for Family Matters: Second Movement...
- suomynonA: @Anon +1 I agree
- L4V3ND3R: I cannot wait till everything comes full circle. .w.