MOTHER 2 on Japanese Virtual Console March 20th
Shigesato Itoi’s company’s biggest success is its planners, and one of the many features these planners have is a daily-or-so quote, usually from an interview or something.
Anyway, the other day featured a quote from Itoi talking about MOTHER games!
Mother’s protagonist is just an average kid, so fleshing out his enemies and the opposition was important in making him a great hero. If his surroundings were fuzzy it would just be like, “Oh, he won. The end.” So I really needed a fantastic villain. I surrounded the protagonist with things so nasty and weird that people would go, “How could you think of that?” Then his character really jumped out.
Sometimes Itoi uses the word “Mother” to refer to the entire series (and sometimes Mother 2) rather than the first game specifically, so it’s possible he’s talking about more than just one game here. In any case, it’s a rare look at his process for creating a game world and villains!
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15 Comments to How Itoi Developed His Villains
- Mother2fan: I can’t even fathom why they would make such a minute change to that battle background.
- DJMankiewicz: Very interesting. I had suspected that Earthbound’s “dulled” battle effects were done in emulator rather than as a...
- Chivi-chivik: I think that the lightning change in the ‘PK Flash get’ animation was put so you can see better how the lightning strikes...
- joe411: Perhaps some changes were made since the Wii U’s GBA emukator adds a darker color filter?
- Mato: DIO: We checked those too, Mother 2 has so many versions that I dunno what to call the Wii U version, but it and the New 3DS ones are the...