Nintendo’s MOTHER 3-related Patent
Shigesato Itoi’s company’s biggest success is its planners, and one of the many features these planners have is a daily-or-so quote, usually from an interview or something.
Anyway, the other day featured a quote from Itoi talking about MOTHER games!
Mother’s protagonist is just an average kid, so fleshing out his enemies and the opposition was important in making him a great hero. If his surroundings were fuzzy it would just be like, “Oh, he won. The end.” So I really needed a fantastic villain. I surrounded the protagonist with things so nasty and weird that people would go, “How could you think of that?” Then his character really jumped out.
Sometimes Itoi uses the word “Mother” to refer to the entire series (and sometimes Mother 2) rather than the first game specifically, so it’s possible he’s talking about more than just one game here. In any case, it’s a rare look at his process for creating a game world and villains!
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15 Comments to How Itoi Developed His Villains
- Mato: MightyYT: I always love your work, so again, amazing job on this! Off the top of my head, I don’t know the significance of everything...
- Dragonwarriorquestsagain: This was written very well. I just don’t agree w/ some of the obvious conjecture regarding porky and the ending....
- wow: That’s why I love our fandom.
- DavemanDeluxe: That article (and the two preceding it) might be the very best writing in video game commentary I’ve ever read. It’s...
- MightyYT: [Sorry for double-posting] On another topic, how do I change my avatar here?