EarthBound Completed in 9 Minutes
A couple readers sent in a link to a new video about EarthBound and how its “personality” plays a big part of its game design. The video is described with:
Earthbound’s greatest strength is its personality, something most modern games seem to lack. But, from a game design perspective, “personality” isn’t something often considered. How does Earthbound use its charm to benefit its gameplay and story? And how did this quirky RPG gain a cult following unlike so many other games that have come out before or since?
On top of the points the video makes, I feel that the MOTHER/EarthBound games aren’t so much about quirkiness as they are about charm and personality – I don’t think Itoi was ever like, “Oh man, I am gonna make THE wackiest games ever!” I think this is why a lot of quirky games/whatever that people say take after EarthBound never quite feel “EarthBound-y”, you know?
Anyway, if you like game analyses, check out a bunch of other Game Theory videos here!
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15 Comments to Earthbound, Personality, and Game Design
- Mike: Also, I have to post once more to say: The cover texture effect is incredible and so Earthboundy. So many details like that make this utterly...
- Mike: I just received my copy this week, and it is amazing. The fact that you didn’t just throw a bunch of Earthbound localization facts, but...
- Jeff Shot First: My copy arrived today! It is… amazing. I haven’t put it down yet. I don’t really know what else to say. I think...
- TanukiDan: I can’t wait to get it! Would you mind if I talked about it on my lame youtube once I get it?
- Lochy: This looks awesome. Hopefully I can buy it as an after christmas present for myself. What an absolute treat!