Fassad / Pigmask Ringtone
A couple readers sent in a link to a new video about EarthBound and how its “personality” plays a big part of its game design. The video is described with:
Earthbound’s greatest strength is its personality, something most modern games seem to lack. But, from a game design perspective, “personality” isn’t something often considered. How does Earthbound use its charm to benefit its gameplay and story? And how did this quirky RPG gain a cult following unlike so many other games that have come out before or since?
On top of the points the video makes, I feel that the MOTHER/EarthBound games aren’t so much about quirkiness as they are about charm and personality – I don’t think Itoi was ever like, “Oh man, I am gonna make THE wackiest games ever!” I think this is why a lot of quirky games/whatever that people say take after EarthBound never quite feel “EarthBound-y”, you know?
Anyway, if you like game analyses, check out a bunch of other Game Theory videos here!
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15 Comments to Earthbound, Personality, and Game Design
- TheConfuZzledDude: I still find it a bit strange how the pixel version is right next to it. Maybe it was supposed to go 3d when you tagged it?
- snesdude72: For anyone who’s asking how this hack is goin’ check the forum page here… http://forum.starmen.net/fo...
- 403: I’m going to love this hack. so what improvements did you put on their, or did you already completed this project….sorry I just...
- James: “hold up i gotta put this sticky note on you”
- FuzzyPaulas: Are you sure? cause the cave theme was only in there for a second… Either way, this is absolutely hilarious.