Jazzy MOTHER Music
A couple readers sent in a link to a new video about EarthBound and how its “personality” plays a big part of its game design. The video is described with:
Earthbound’s greatest strength is its personality, something most modern games seem to lack. But, from a game design perspective, “personality” isn’t something often considered. How does Earthbound use its charm to benefit its gameplay and story? And how did this quirky RPG gain a cult following unlike so many other games that have come out before or since?
On top of the points the video makes, I feel that the MOTHER/EarthBound games aren’t so much about quirkiness as they are about charm and personality – I don’t think Itoi was ever like, “Oh man, I am gonna make THE wackiest games ever!” I think this is why a lot of quirky games/whatever that people say take after EarthBound never quite feel “EarthBound-y”, you know?
Anyway, if you like game analyses, check out a bunch of other Game Theory videos here!
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15 Comments to Earthbound, Personality, and Game Design
- Anonymous: Donated mostly just for this (the Handbook is cool too). I’d buy a Final Fantasy IV Localization book in a millisecond, I can...
- Kodinami: I’m so psyched for this game! When I actually found out about this game, I was so surprised to find that these people have been...
- Jason: I just wanted to ask about the LoZ: Link Between Worlds image. Is that simply a mock-up, or have you done a comparison of that too? I...
- Anonymous: This book will be epic.
- Esper: Yay for your book! Sad it’s too high a tier for me