MOTHER 1 Beta Video
A couple readers sent in a link to a new video about EarthBound and how its “personality” plays a big part of its game design. The video is described with:
Earthbound’s greatest strength is its personality, something most modern games seem to lack. But, from a game design perspective, “personality” isn’t something often considered. How does Earthbound use its charm to benefit its gameplay and story? And how did this quirky RPG gain a cult following unlike so many other games that have come out before or since?
On top of the points the video makes, I feel that the MOTHER/EarthBound games aren’t so much about quirkiness as they are about charm and personality – I don’t think Itoi was ever like, “Oh man, I am gonna make THE wackiest games ever!” I think this is why a lot of quirky games/whatever that people say take after EarthBound never quite feel “EarthBound-y”, you know?
Anyway, if you like game analyses, check out a bunch of other Game Theory videos here!
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15 Comments to Earthbound, Personality, and Game Design
- Anonymous: Sorry for the stupid question, but what is a planner? I’m not a native English-speaker, and that’s the first time I...
- UbaNess: Would love to buy one of these!
- BoaTransistor: Chivi-chivik, the listing is now up on the techo site: http://www.1101.com/store/tech o/2015/detail_cover/c_p_mother 2.html The...
- Chivi-chivik: I need to know how much does this cost so I can get one O_O
- JBRC: As for the MOTHER 2 side… I’ll make a post on my blog about this sometime, but even if the GBA had top-notch sound quality, it...