Shigesato Itoi Discusses MOTHER 4
A couple readers sent in a link to a new video about EarthBound and how its “personality” plays a big part of its game design. The video is described with:
Earthbound’s greatest strength is its personality, something most modern games seem to lack. But, from a game design perspective, “personality” isn’t something often considered. How does Earthbound use its charm to benefit its gameplay and story? And how did this quirky RPG gain a cult following unlike so many other games that have come out before or since?
On top of the points the video makes, I feel that the MOTHER/EarthBound games aren’t so much about quirkiness as they are about charm and personality – I don’t think Itoi was ever like, “Oh man, I am gonna make THE wackiest games ever!” I think this is why a lot of quirky games/whatever that people say take after EarthBound never quite feel “EarthBound-y”, you know?
Anyway, if you like game analyses, check out a bunch of other Game Theory videos here!
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15 Comments to Earthbound, Personality, and Game Design
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- Star and Moon: “…if an incredibly good-looking son born by a mistress were to come with a planning document that seemed really...
- .: pokemon? legend of zelda?
- JM: Hi NichoMania, Thanks for the comment. I took another look at the line and the Japanese is: アメリカ系の人はずっと「『4』が作られつつある」と言ってます が、嘘に決まっているじゃないかと（笑）。...
- NichoMania: Great translation, but something has been bugging me about it… Ever since, I read the last post about Itoi saying people in the...
- Sat: Thanks! I love the anecdote with the university professor.