Fan Hack: EarthBound 2: The Re-Boundening
A couple readers sent in a link to a new video about EarthBound and how its “personality” plays a big part of its game design. The video is described with:
Earthbound’s greatest strength is its personality, something most modern games seem to lack. But, from a game design perspective, “personality” isn’t something often considered. How does Earthbound use its charm to benefit its gameplay and story? And how did this quirky RPG gain a cult following unlike so many other games that have come out before or since?
On top of the points the video makes, I feel that the MOTHER/EarthBound games aren’t so much about quirkiness as they are about charm and personality – I don’t think Itoi was ever like, “Oh man, I am gonna make THE wackiest games ever!” I think this is why a lot of quirky games/whatever that people say take after EarthBound never quite feel “EarthBound-y”, you know?
Anyway, if you like game analyses, check out a bunch of other Game Theory videos here!
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15 Comments to Earthbound, Personality, and Game Design
- Leeaux: I’m going to eat this all the time now. You could have posted this recipe and I probably wouldn’t have touched it. But you...
- Moonside: I know this is very unrelated to the topic but, what ever happened the Chewy’s Novel Translation? The webpage now asks for a...
- Anonymous: “…while EarthBound is just a game, it’s one of those rare games that brings out the best in people.” <–...
- game4brains: As someone who’s half-Korean, this is pretty interesting to me, particularly because this was published during a period where...
- KingMike: I think the other SFC game in the review scores are Live A Live and some baseball game (Super Power League 2)?