EarthBound Photographer’s Surprise
A couple readers sent in a link to a new video about EarthBound and how its “personality” plays a big part of its game design. The video is described with:
Earthbound’s greatest strength is its personality, something most modern games seem to lack. But, from a game design perspective, “personality” isn’t something often considered. How does Earthbound use its charm to benefit its gameplay and story? And how did this quirky RPG gain a cult following unlike so many other games that have come out before or since?
On top of the points the video makes, I feel that the MOTHER/EarthBound games aren’t so much about quirkiness as they are about charm and personality – I don’t think Itoi was ever like, “Oh man, I am gonna make THE wackiest games ever!” I think this is why a lot of quirky games/whatever that people say take after EarthBound never quite feel “EarthBound-y”, you know?
Anyway, if you like game analyses, check out a bunch of other Game Theory videos here!
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15 Comments to Earthbound, Personality, and Game Design
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- Corey: @EBisumaru Magicant is the best stage in Smash 3DS.
- anon: I hope they add a 3D flying man to the game somehow, even as a trophy. It’s really cool to see Earthbound characters that were only...
- Mato: (After removing a number of comments) Okay, this is turning into a silly argument that’s unrelated to the topic at hand, so I’ll...
- JRokujuushi: Did three people seriously criticize his use of “it’s” when it was used correctly? If we substitute the words in...
- wvlfpvp: NekoKnight: It’s a username. Spelling is how you freaking want it to be. I replaced vowels with the consonant “v”...