Itoi Tweets about Mother’s Day
A couple readers sent in a link to a new video about EarthBound and how its “personality” plays a big part of its game design. The video is described with:
Earthbound’s greatest strength is its personality, something most modern games seem to lack. But, from a game design perspective, “personality” isn’t something often considered. How does Earthbound use its charm to benefit its gameplay and story? And how did this quirky RPG gain a cult following unlike so many other games that have come out before or since?
On top of the points the video makes, I feel that the MOTHER/EarthBound games aren’t so much about quirkiness as they are about charm and personality – I don’t think Itoi was ever like, “Oh man, I am gonna make THE wackiest games ever!” I think this is why a lot of quirky games/whatever that people say take after EarthBound never quite feel “EarthBound-y”, you know?
Anyway, if you like game analyses, check out a bunch of other Game Theory videos here!
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15 Comments to Earthbound, Personality, and Game Design
- snesdude7: You can buy them again now! I just ordered one!
- Chase: There is a note now on the web page for it that says “we are expecting a restock on this item soon, check back to this page for more...
- Corbin: Will they get more? I hope so…
- chase: wow, 3 hours in, sold out already. Laaaaame
- Corbin: I’m trying to buy one but I don’t know how to add it to my cart or whatever!