Shigesato Itoi’s Miiverse Posts #7
A couple readers sent in a link to a new video about EarthBound and how its “personality” plays a big part of its game design. The video is described with:
Earthbound’s greatest strength is its personality, something most modern games seem to lack. But, from a game design perspective, “personality” isn’t something often considered. How does Earthbound use its charm to benefit its gameplay and story? And how did this quirky RPG gain a cult following unlike so many other games that have come out before or since?
On top of the points the video makes, I feel that the MOTHER/EarthBound games aren’t so much about quirkiness as they are about charm and personality – I don’t think Itoi was ever like, “Oh man, I am gonna make THE wackiest games ever!” I think this is why a lot of quirky games/whatever that people say take after EarthBound never quite feel “EarthBound-y”, you know?
Anyway, if you like game analyses, check out a bunch of other Game Theory videos here!
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15 Comments to Earthbound, Personality, and Game Design
- Prayer For Safety: Been following this for awhile, and am happy to see it coming along so nicely.
- Cory: I admire the dedication that’s going into this. I imagine it’s quite an undertaking.
- Mato: In that case, you should patch it manually using a different program like Tsukuyomi: http://www.romhacking.net/util ities/519/ The .ups file...
- Midna: Not to besmirch Mother 1′s good name or anything, but I’d say we’re coming up on the definitive version of the game. I...
- Raiden: I just downloaded the patch from your website Mato. I tried it today but it said “The application failed to initilize properly...