Tips for Buying EarthBound

February 19th, 2013 | MOTHER 1, Uncommon Knowledge, Videos

For years I’ve heard of a bug in MOTHER 1 that lets you keep EVE the robot permanently in your party, but I never really looked into it. Luckily, BBGangZombie’s investigated it and made a video about it!

Apparently the bug only occurs in the Famicom version of the game, not in EarthBound Zero or MOTHER 1+2.

You basically just use the Flea Bag on R7038XX, which makes it so it can’t hit hard enough to kill EVE as originally intended. There’s also a thing in the game where if a game drags on for 255+ turns, it’ll automatically say something like, “The battle dragged on.” and then end the battle. So now that the R7038XX battle will last that long, you can get kicked out of battle with EVE still alive!

After the battle ends, it still acts like EVE has exploded and lets you get the melody from EVE’s wreckage, but you’ll still have EVE in your party too. Cool!

This trick can also be used to skip losing Teddy, although that seems to result in permanent invisibility. This trick also causes other weird text and graphical glitches, which isn’t surprising – check out the dance at the Live House in the video, for example 😛

So now you know one of the secret tricks in MOTHER that only Japanese fans really knew about until now!

 

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18 Comments to MOTHER 1 Trick: Keep EVE Permanently


Poe said on Feb. 19, 2013

Ah, cool! Thanks for sharing 🙂

BB Gang Zombie said on Feb. 19, 2013

Unfortunately teleportation with Eve causes her to be removed from the party if it is successful, so I had to do a lot of walking to test this stuff.

Jdaster64 said on Feb. 19, 2013

Further proof that NOA really put some work into localizing the game, seeing as they fixed both this and the breadcrumbs glitch. Fascinating…

Ninten said on Feb. 19, 2013

I know it’s been said before, but it’s still pretty cool how we can still find stuff that we don’t know about the games.

ajmax8462 said on Feb. 19, 2013

Start firing up the WALL-E + EVE jokes!

PiePusher11 said on Feb. 19, 2013

Aww…If only it didn’t take so long to set up, this would be perfect for speedrunning, considering you can glitch straight to EVE anyway (using the breadcrumb glitch)…

Onion said on Feb. 19, 2013

That is too cool!

XavandSo said on Feb. 19, 2013

Glitches like these show how much “content” is packed inside the Mother series. I do have to know; do glitches like these hurt any cartridge, be Mother, Mother 2 or Mother 3? I want to try these out, I don’t want to damage my valuable Mother.

XavandSo said on Feb. 19, 2013

Also; is finding Runaway Dogs in every town, dungeon and cave, up until Lost Underworld, normal?

BB Gang Zombie said on Feb. 19, 2013

^ Glitches like this can harm your cartridge, but this one seems… fairly harmless. The invisibility problem seems like it’s a “per-file” error, rather than messing up your files. I would be wary about doing things like this anyway though…

Also, no. Runaway Dogs should not be that frequent.

BB Gang Zombie said on Feb. 19, 2013

If you really want to try this out but don’t want to mess your cart, here are the save states I used to string the video together.
https://www.dropbox.com/s/rmo07fytzgocrcp/Flea%20Bomb%20Glitch.rar

XavandSo said on Feb. 19, 2013

Thanks for your insight. I’ve always been wary of emulation, but I’ll try it out. Thanks!

Gaffer Tape said on Feb. 19, 2013

That is awesome! So what is it about the other versions of the game that keep this from working? Is the 255+ rule eliminated? Or does the flea bag not prevent the damage as well in order to get to that point? Or does the flea bag just not work on R7038XX at all?

BB Gang Zombie said on Feb. 20, 2013

^ Flea Bag is disabled on the robots in other versions.

The Director of News Services said on Feb. 20, 2013

So, does Earthbound Zero still have the 255 round battle rule? What about Mother 1 & 2?

Opinionated Vector Chimera said on Feb. 20, 2013

I bet it still does, but battles usually last like ten turns at most. Considering the difficulty of Mother 1, you probably would have to test this on an early random encounter by the end-game. I don’t know why there is a round limit, though.

(For those who are wondering why 255 and not some other number, it’s the highest two-digit hexadecimal number. If you don’t know what that means, don’t worry about it.)

BB Gang Zombie said on Feb. 20, 2013

EB0 does, I believe. Not sure about M1+2 but the text associated with it is still there, so my inclination is yes.

As for the 255 limit, I think it’s used for the Giegue battle? I didn’t look too much into it.

Mother1plus2fan said on Feb. 13, 2014

Cool! 😀


 
 

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