
July 11th, 2012 | Fan Games, MOTHER 1, Videos
It’s interesting how for the past many years EarthBound fans have been clamoring to remake EarthBound Zero using various different tools. The latest attempt is by AcePsycho, who’s used Game Maker Lite to re-create the intro from the game:
AcePsycho adds:
This is an Earthbound Zero remake that I attempted. This is only the intro, but if I get enough views on my video, then I will continue working on it some more.
Besides this, I think there’ve been like 2 or 3 RPG Maker attempts at an EB0 remake, the ROM hack I started many years ago that was later revived by other fans, and I think I’m forgetting one or two others. Someday one of them will get done
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14 Comments to EB Zero Intro in Game Maker
Earthbound zero has great and really creative story. I love to play if there is some completely remake game.
Game Maker is far more versatile than RPG Maker. Provided this AcePsycho can keep lag to a minimum (a major problem with Game Maker) this is plenty doable. He should probably buy the full version though, for access to the software’s scripting engine; it’s faster and more powerful than the drag and drop code that Game Maker Lite is limited to.
http://vgtribune.com/smash-poll-2012-quarterfinals/
vote for Flint!
I love the battle song. The remix sounds familiar… Where’s it from?
you have probobly heard it if you are a fan of psipaula 4 on youtube..
Yeah, I wish one of these remakes WOULD get finished. I haven’t been able to bring myself to finish EarthBound Zero (or figure out download the Mother 1 translation…I seem to recall installing Mother 3 on the flash cart I bought specifically for that game being a hassle), so I think a remake is the best way for me to go.
Mainly, I have to say that I’m loving the remixed music he’s using.
I make games too, but the program I use is sorta geared towards beginners, so it doesn’t support a few important things. I’m taking a java class in the fall, though… I’d like to try my hand at re-making the battle system, at least.
This looks great. The conversion of Mother 1 to Mother 2′s engine is also very impressive, but a complete remake seems a better fit. The art assets can be original that way, the music can potentially be of higher quality, and there’s no need to run it on an emulator or an expensive custom cart as it’ll be something portable to various current OSes.
If this remake gets off the ground, one thing that should certainly be done is to make encounters work as in later entries. It would go a long way towards making the game more accessible. The original would and SHOULD still exist for that experience (and an “original mode” could exist in this update), but stuff like random encounters just aren’t good for gameplay. They were created as a necessity for older games and are best left to the past. Along such updates, allow saving anywhere and smooth out the leveling curve and make some fight mechanics across various enemies a little more interesting.
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| AcePsycho said on Jul. 12, 2012 |
Thanks for all the positive comments and feedback! Seeing how this is going…..I guess I’ll continue working on the game some more
Thanks for commenting.
I love the way this looks.
However, one thing that always bugged me was that the game referred to Teddy as a boy. I always though he’d was a young adult. Oh well.
and I noticed AcePsyco had the cursor on O when naming the favorite food. Were you going to spell Oreos?
Well, Teddy IS a boy, as opposed to a girl. That can also indicate age, but that’s not always the case.
I LOVE that battle music! I would battle ALL the time if that music will play!
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First commit oh ya and nice job i would play this