Tips for Buying EarthBound

January 12th, 2012 | MOTHER 1

Ultra translator Chewy has come through again – this time she’s translated a review of MOTHER 1 by Satoshi Tajiri, who went on to create Pokemon in the 90s. This review actually predates Pokemon, so I wonder how much influence MOTHER 1 (and maybe MOTHER 2) had on his inspiration for Pokemon’s game design.

At any rate, it’s a long and interesting read – I like how he digs in deeper and gets a little more critical than your average Japanese game reviewer. Check out the article here!

 

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12 Comments to MOTHER Reviewed by Pokemon Creator


Erikku8 said on Jan. 12, 2012

That was interesting. I wonder how well I would perform if I was playing Mother for the first time ever at my age. I can see how the objectives might be unclear. Finding the singing cactus in the desert was a pain even after I read about it in the walkthrough at Starmen.net. Despite its flaws, though, Mother stillhas an awesome story and it would be neat to see Pokemon break out of its formula.

SuperTrainStationH said on Jan. 12, 2012

Note how Pokémon went on to make the world to scale with the player character, yet toned down the sheer vastness of MOTHER’s overworld.

Poe said on Jan. 12, 2012

All valid critiques. The MOTHER community tends to view the games through rose-colored glasses, so this was a nice read. Thanks Chewy!

Though I’m surprised he didn’t mention the insane difficulty spike in Holy Loly mountain. Maybe he didn’t make it that far? ;)

Miles of SmashWiki said on Jan. 12, 2012

I think Tajiri presents some valid criticisms here; notably, a lot of those issues were things improved in Mother 2. It’s good to see that he still appreciated the story of the game even if the gameplay sometimes got in the way.

Satsy said on Jan. 12, 2012

I like how some of his criticisms were points he expanded on in his games. Like the realism of the large map, organized in such a way that you can navigate as everything has an attached label. And even his point on large enemies versus small enemies is something the Pokemon games have brushed off.

One thing I find really interesting is the point about the cut lines in the game. I’d love to see what lines weren’t added and where. Seeing the full unedited script of MOTHER could probably shed some light on aspects that didn’t get across. I’d love that one day…

? said on Jan. 12, 2012

I like the “Ten Commandments” part, I think one of them is; every game has to be at least 8-10 hours long and rpgs need to take at least 50 hours to complete.

Dialga Thunderstar said on Jan. 12, 2012

I don’t know why, but I keep on seeing XX patterns on some of the things in MOTHER. Such as on the top of the shell pillar things in magicant, in the middle of a particular shell pillar thing, on one of those undefeatable-by-normal-or-psi-attacks robots, etc. I really don’t know why they are there.

track14 said on Jan. 12, 2012

Probably the best review of the game

Miles of SmashWiki said on Jan. 13, 2012

@Dialga Thunderstar: http://forum.starmen.net/forum/Fan/Writing/XX-The-Beginning may interest you.

johnr754 said on Jan. 16, 2012

Nice-thought out review by…Tajiri. I find that weird for some reason.

And, he improved some aspects in MOTHER, I believe to make it into Pocket Monsters Red and Green, and then Blue, Yellow, Gold, Silver, and Crystal. Because, has anyone noticed that some moves in Pokémon are simliar to PSI attacks? (PK Thunder = Thunderbolt/Thunder). And some opponents in the game were hard? In Green and Red, I mean. Mewtwo and Lance, anyone?

Dan said on Jan. 22, 2012

@? all game certainly do not need to be at least 10 hours long, and all RPGs don’t need to be 40-50+ hours at all. Chrono Trigger is barely 25, if that.

Opinionated Vector Chimera said on Feb. 24, 2013

The map of Mother 1 is really realistic and vast, compared to something like Final Fantasy or Dragon Quest. This gave me the opinion that if Mother 1 was ever released in North America, the map design would be praised by critics.

On the other, and much larger, hand, Mother 1′s maps are so large that it compels you to travel all distances. It’s a large map. Unfortunately, the random encounters, which wear you down faster than fast, deter you from that. You feel like you are actually in an American stereotype counterpart world…and at the same time the large map is basically there to make you fight more and more when all you want to do is explore. What a mess!

I think Satoshi Tajiri made a totally valid point about Mother’s map, and I think it’s for that reason that one of the first things that Mother 2′s developers probably did was come up with a system of random encounters that could be seen and avoided by the player. Brilliant~


 
 

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