Earthbound (SNES)

Tips for Buying EarthBound

November 4th, 2011 | EarthBound, Interviews, Itoi

Translator extraordinaire and resident 1101 expert Chewy has translated an old Shigesato Itoi interview from 1994 – 17 years ago yesterday, in fact.

This particular interview was in a magazine called Hippon Super!, which was a gaming magazine with a more mature twist than conventional gaming magazines at the time. That might be why this particular interview sounds so different from the rest – in fact in some parts it’s hard to even understand what’s being talked about.

But when it comes to hopeless poverty like that, I say live your life only alongside those who are poor. So to all the people who love the rainbow-colored games they’ve bought before, well… all I can do is apologize.

Even so, he covers a variety of topics, including MOTHER 2 design choices, Shigeru Miyamoto, Final Fantasy, beer, sushi, and more. Check out the interview here!

 

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3 Comments to Shigesato Itoi Hippon Super Interview


RadicOmega said on Nov. 4, 2011

Jeez how much MOTHER intervews, magizines, loyal crazy fans and yet Nintendo still doesn’t reilize we want EarthBound! P.s. Mato nice find

man said on Nov. 4, 2011

Wow, that was really… something. Itoi’s approaches to game design are very interesting, and surprisingly, give me a refreshing perspective (from a 17 year old interview!) Especially when he talks about giving M2 ‘action’ elements. However… the article still made my head hurt somewhat :S

*slight spoiler here* But one of the really interesting things I found was how he was already talking about Mother 3 so soon after 2’s release.

And then you bear in mind that the game was originally going to come out on the SFC… to me the last line of the interview really puts some perspective on the development Hell that 3 ultimately went through.

tintinophile691 said on Nov. 6, 2011

I like the part about the design choices, although I do not really agree that battle scenes are definitely necessary in general gaming. In an RPG, they certainly are, but not all plot-based games require excessive battling (like Broken Sword).


 
 

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