Tips for Buying EarthBound

October 14th, 2011 | EarthBound, Images

Way back in 2007 GameInformer did a several-page piece on EarthBound. Even though I own this issue, I totally forgot about it until Joshua sent in these scans:

It’s interesting to see how the modern gaming media is much more positive about EarthBound than the gaming press was back in 1995.

 

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11 Comments to EarthBound in 2007 GameInformer


DJ 2Sang said on Oct. 14, 2011

I wish i could get the game, guide and box for $100. Probably by 2020 it’ll be worth $1000 for all 3

Leeaux said on Oct. 14, 2011

This and the Link the the Past guide, are the two best guides ever written.

Not counting the Mother 3 Fan Guide of course, that had pure heart in it.

Roxas13Sora said on Oct. 14, 2011

i remember this is what got me to want earthbound <3

Zoom! said on Oct. 14, 2011

“MOTHER: Rumor has it this game was fully localized”

SuperBlooper057 said on Oct. 15, 2011

I forgot about that too! It was before I got into Earthbound, though…

ebfreak said on Oct. 15, 2011

what is wrong with the hp meter in the first picture? looks like some bug in a hack…

tailchaser said on Oct. 15, 2011

That thing with the HP meters is what happens when you hex edit a character’s HP to be over 999. The game converts the binary representation of their HP and PP to ones, tens, and hundreds digits to display it, but the programmers assumed that no character could have over 999 HP/PP and there was no need for separate hundreds and thousands digits, so the ones and tens digits display normally, but the game tries to find a digit above 9 to put in the hundreds place, and ends up just displaying some random data it had in memory that isn’t a digit. (In this case it seems to be displaying part of the “SMAAAAASH!” graphic in place of Ness’s PP.)

So when they took that screenshot, they were probably hacking their stats to avoid the need to go through battles for XP and get to later parts of the game faster.

The weird part is, it actually is possible for Ness’s HP to go over 999 legitimately, and unlike just about every other console RPG, Earthbound will let it go higher instead of capping it. Each time a character gains a level, their HP is raised to 15 times their Vitality if it would otherwise be lower than that, so basically any character that can get 67 or more Vitality before reaching level 99 can get over 999 HP and trigger this glitch. This is possible for Ness if he uses all the Vital Capsules and Rock Candies and gets the Magicant boost before reaching level 99 (this requires savescumming to make sure all the Rock Candies go into Vitality, and obviously, you also must always use a Sugar Packet or Jar of Delisauce, but it can be done without using the Rock Candy duping bug.)

? said on Oct. 16, 2011

That’s the power of internet hype.

If Nintendo suddenly gave a damn and released these games on a 3DS cart, they’d get bitch-slapped like they did in ’95 because everyone could have it, it would be mainstream, and only as interesting as every other game on the market which would make it “un-hip” to zealots.

Dr.Starky said on Oct. 16, 2011

@?

Availabilty dosen’t make things less interesting.

Otter said on Oct. 17, 2011

I wish I had a subscription to GameInformer back in 2007. I do enjoy a subscription now, but I can only imagine how excited I would have been to flip through the magazine and find a 2 page spread on Earthbound.

WallHack said on Oct. 19, 2011

E.B. Games gave me a free G.I. subscription for some reason back in the day, and this was my first issue. It was also the first time I’d ever heard of Earthbound, and it sounded fantastic/hilarious. And ever since then, I’ve been a fan *ahhhh nostalgia* 🙂


 
 

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