V-King sent in these scans of an article about EarthBound 64 that appeared in the German magazine Total!, which I guess has no relation to the UK magazine with the same name. Anyway, here’s the article:
And here’s the translated text:
About half a year has passed since the last detailed news for Mother 3. Now leading graphic designer Benimaru Itoh talked about one of the first 64DD games. As we reported in an earlier issue (TOTAL! 4/97) Mother uses the writing capabilities of the Nintendo Disc Drive at its fullest. Examples include saving the permanent location of items left elsewhere (PC gamers may know something like that from games such as Ultima VI), but you won’t always find these items as when you left them. A seed for example may grow to a beatiful tree and meat leftovers could attract evil monsters.
The internal clock of the 64DD is responsible for alter the world in real time even when the console is turned off (or it may calculate the changes as soon as the console is turned back on). Through these (and many more) programming techniques project leader Shigesato Itoi (who also produced the two prequels) wants to guarantee that every playthrough will be different. Aside from different main storylines there are endless sidequests which shall make the game as unpredictable as reality itself. At last you’ll be able to play through an RPG two, three or four times without being bored.
The story is set in a timespan of ten years spread out over twelve chapters. There will be ten playable character but the main actor is not always the same person. The most important hero of one chapter can be a small, innocent baby at a different point in time.
The programmers have also want to set a trend in a graphic kind of way. Where Toy Story dictated the style for 3D computer animated movies Mother 3 shall revolutionize the style of movie-like 3D games. By looking at the pictures (and Mr. Itoi’s love for America) you’ll notice several similarities to Lucas Arts’ Day of the Tentacle (Maniac Mansion 2). The characters and sceneries look all kinds of colorful, cute and crazy.
As with other RPGs the screen will change to a battle screen when coming in contact with an enemy. But the monsters are also visible on the overworld map and won’t surprise and duel you (like in most of the [F]inal Fantasy games).
In contrast to the prequels Mother and Mother 2 (or Earthbound in the USA) Mother 3 won’t be set in a fictitious cliched world of TV America (like japanese Itoi saw it) but instead it offers a mixture of fantasy, science fiction and the Middle Ages. The game is still tied closely to the ending of it’s prequel so there is a given coninuity for everyone in the know.
There will be a definite release for the USA and with the introduction of the 64DD there will surely be a ‘third mother’ even for us German speaking people.
[Upper right box depicting screenshots of MOTHER and EarthBound]
Mother (left) for the NES was a success in Japan only (because it was only released there anyway). Mother 2 (right) for the SNES was released in the USA under the name Earthbound. Mother 3 will hopefully get a release in Europe, too.
[Left screenshot of the DCMC]
Oh, how cute! This band shows us their little dance at the game’s start.
[Flint in the lower left corner]
All characters, sceneries, towns and even emotions are being drawn as sketches so that the graphic designers have clear requirements of what the visual style of the game should be.
[Right screenshot depicting a desert]
The desert is full of life. Most of the time it’s sadly that kind of life you don’t want to have anything to do with.
[Upper left screenshot]
It won’t be easy to infiltrate this military camp, if you’re not disguised.
[Lower left screenshot depicting a snowy scenery]
Mother 3 also knows the cold season. Items you left there won’t be so easy to recover.
If you have a mother you got lots of butter.
[Lowest sketch of the forest]
In this sketch of a forest you are able to recognize the intended mood really well.
I actually don’t seem to recognize that dev art on the second page that has a Mr. Saturn hut-like building among the trees. I wonder how many pics and such we still haven’t seen.
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21 Comments to EarthBound 64 in German Magazine
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- 64RR: Mother actually inspired me to start learning more history and culture. I’ve come to know so much because of this one little game...
- Mato: Gotta catch ‘em all! (all the kanji I mean)
- CrouchingMouse: Finding Starmen.net and your Mother 3 translation, Tomato (among some other advice you wrote about studying Japanese) certainly set...
- CoolHandTim: That was pretty rad! I love this version too: http://www.youtube.com/watch?v =9Dq5nzDrv9k
- Permafry_42: “The more you play, the more you grow” has become my motto, and was one of the main reasons why I decided I’m going...