
January 15th, 2009 | Audio Stuff, MOTHER 3, Uncommon Knowledge
The other day, Dan Bruno, professional music QA guy extraordinaire, decided to take a closer look at MOTHER 3′s battle music combo system.
Personally, I’m as musically inclined as a rock tied to a stick, and I suck horribly at the game’s combo system despite translating and hacking the game until I was blue in the face. But reading his descriptions and staring really hard at the sheet music, I think I might be able to do better sometime now. So give it a look!
Incidentally, one thing I’ve wanted to do for a while now is make a Flash app for this site and/or the online M3 walkthrough that would let you accurately practice the music combo system, and it would also include graphical indicators to help you master each song. The problem with that is 1. I don’t have the time, 2. I don’t know music, 3. I don’t know how to make Flash apps. But I really like the idea, and I know where in the ROM the combo system data is, so someday I’d like to try anyway, if at least for my own benefit only
Also, as a side note, there is one MOTHER 3 strategy guide that lists all the battle music and tries to use charts to show you when you need to press the button. Actually, there might be two guides that do that. If that sounds cool to you, then you should check out the strategy guides page I put up the other day!
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27 Comments to Analyzing MOTHER 3′s Battle Music
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| SoreThumb said on Jan. 15, 2009 |
*Looks around, left and right*
I know Flash. o_o
If you and I chit-chat about this, I can see if it’s within my realm of expertise. I’ve done some apps that would use enough coding for this. I’d need some insight from you before I could feel comfy working– a song that’s in 29/16ths time sounds nightmareish to code properly, but I’m definitely intrigued.
I would absolutely love it if you could do that. I have a terrible time with the combo system but I’ve always loved the idea.
Oh come on, the combo system ain’t that hard…
Oh, Oh No, wait… OH GOD!
I usually get 14-16 every time, I really don’t know how.
The only songs I can’t get often are the ones with odd beats like Serious, songs like that would probably do great in a Flash App like that…
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| Leirin said on Jan. 16, 2009 |
I love the idea of it, but I’m pretty bad at it. Most of the time, anyway. Sometimes I get comboes when I’m not even trying and don’t when I am.
Songs like the Clayman theme and “Rock ‘n Roll” (the Jealous Bass theme) I found easiest. I dunno. Maybe I’m just inexperienced since I always used PSI to take care of the job, anyway.
I’m proud that I already knew everything in the article (braggity brag-brag, sorry). It was still a very nice read.
I think it’s funny that he came up with the same way of dealing with Back Beat Battle as I did, which took me three playthroughs to develop. Honestly, for that one the usual rhythm-combo fare is turned on its head, because you essentially have to /avoid/ tapping in time with the beat. That and the hard version of it are the toughest songs for me.
A song in 29/16…combine that with an emulator delay that usually causes me to aim for the offbeats in most songs, and you have a recipe for disastrous failure.
Oh well, gotta love the idea at any rate. That’s a very well-presented article and a pretty fun read.
Wow, that article is really awesome. I’m poor at combis myself because I tend to listen to the sound of my attacks rather than the music after the first two hits, so everyone but Boney ends up distracting me.
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| GoldenEevee said on Jan. 20, 2009 |
The strong one heartbeat goes right to the beat of the song! But I wonder why the masked man version has no heartbeat, does it refet to the fact that the Masked Man has no heart, or something else……..
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| Feykie said on Jan. 28, 2009 |
I knew that some of the songs in the game had odd meters (Fate/Serious go away D<), but I didn’t know they had a ‘hard version’. Other than that, I knew what the article had to say; it was still nice, though. I hope to do something like this for every track in the game, as in, provide the heartbeat track, then tips on how to combo to it with perhaps a musical transcription. The problem is that I have no place to get the tracks, so the most I’ll be able to do is record off the battle memory. :p
Thanks for posting that, though; Strong One has a freaking weird beat, but it’s still ~so cool.
whoa!!! after seeing that same website before seeing this post, i got the same idea
thats weird
A flash app would definitely be helpful ![]()
Hopefully this article helps me and some friends of mine, thanks ebcentral!
I’ve gotten 3 hits, possibly 4.
I one got 3 hits when I had the music off xD.
I wish my save file wasn’t dleted just at the final area…
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| Mr. Nosy said on Mar. 5, 2009 |
I am pretty much between “I’m okay I guess, I can get good combos sometimes” and “I eat 16-hit combos for breakfast.”
Either way, sound battles are my favourite part of Mother 3.
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| Big A2 said on Apr. 3, 2009 |
What? I never knew you could use the Hypno thingy to find the beat. Thanks a lot!
He thinks Back Beat Battle – Hard is the most difficult? He obviously hasn’t tried Absolutely Safe Capsule.
I usually get 10-16 hit combos, but only if I’m playing the game on a GBA/DS. I can’t do combos on an emulator because of the lag.
uhm, couldn’t you just write a stepmania of it using only one of the arrows? i heard it comes with a step editor.
Ugh… the lag is very anoying on emulator, longest streak i can done just about 11-13. Try 9 frameskip.
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| Helter Skelter Ω said on Mar. 12, 2010 |
Er…is it possible to play through Mother 3 without all this combo-related stuff? I don’t know, because I haven’t played it yet, but I’m hoping it’s easier than it sounds…
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| Helter Skelter Ω said on Mar. 12, 2010 |
I’m sure I’ll pick it up, but thanks though. That’s a huge relief.
“I eat 16-hit combos for breakfast” lol i voted i suck at it so bad
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A flash game based on Mother 3′s combo system would be very addictive, fun and popular… If you really want to do something like this Mato you should see if anybody knows flash, or learn it yourself. Sounds like a great idea to me!